3 Commits

Author SHA1 Message Date
fb14fe868d Ignore unused zylann.hterrain addon
Not referenced by any scene and too large to push (native binaries +
doc images, ~19MB). Kept on disk locally; re-fetch it if HTerrain is
ever actually adopted.
2026-08-26 19:36:54 +02:00
7a24584c7d Add hex-diamond island terrain prototype
New standalone debug prototype exploring the "gem-cut" flying island
shape: a flat hexagonal table (center region) surrounded by 6 sloped
trapezoidal facets down to the girdle (6 outer regions), with a
non-walkable 6-sided pavilion pyramid below for the underside. Crown
gets trimesh collision for later player testing; all 6 outer facets
stay visually neutral (alternating flat color only) since theming
comes later. Doesn't touch main.tscn or the old cross-layout prototype.
2026-08-26 19:26:07 +02:00
fa38e603a1 Initial commit: WayfarersWanderer project state
Godot 4.6 exploration game with player movement, step-rotation camera
rig, and POI interaction system (explore/rest/close menu). main.tscn
is a test scene with placeholder props; debug/ holds unwired terrain
prototypes (voxel river, procedural island mesh, cross-shaped hub
2026-08-26 19:05:30 +02:00