New standalone debug prototype exploring the "gem-cut" flying island shape: a flat hexagonal table (center region) surrounded by 6 sloped trapezoidal facets down to the girdle (6 outer regions), with a non-walkable 6-sided pavilion pyramid below for the underside. Crown gets trimesh collision for later player testing; all 6 outer facets stay visually neutral (alternating flat color only) since theming comes later. Doesn't touch main.tscn or the old cross-layout prototype.
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