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0fc903c6de
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higlight should now correctly takes tile if one is on top
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2025-06-18 10:57:58 +02:00 |
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359ec0302d
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added player free playermovement started tilemovement
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2025-03-31 22:21:27 +02:00 |
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2c26275966
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player can now be clicked
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2025-03-30 21:59:38 +02:00 |
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ec82ede20a
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refactort the code, started adding unit hoover function
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2025-03-30 17:40:34 +02:00 |
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11acfcd892
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function to convert player pos to isometric and back, should now handle it correctly
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2025-03-29 23:21:15 +01:00 |
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db749e0df2
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continued player handling
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2025-03-28 20:34:57 +01:00 |
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10eaf40c64
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started player handling on map
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2025-03-27 21:19:06 +01:00 |
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72ea3b861a
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added rough roadmap as TODOs
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2025-03-24 22:38:50 +01:00 |
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a86056afc5
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tested z_layer for player
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2025-03-24 22:26:03 +01:00 |
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e55dc546e3
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tried to change the higlighting, did not work
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2025-03-24 22:21:28 +01:00 |
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48ee4b49ea
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map handling refined, map selection logic implemented
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2025-03-23 21:20:52 +01:00 |
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bbcb098b06
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rotation should be completed
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2025-03-22 17:33:22 +01:00 |
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05d43c9876
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change some rotation stuff handling and added some nodes so i can test it (camera, buttons)
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2025-03-22 15:01:47 +01:00 |
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653eb4b423
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debug world 1
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2025-03-22 13:20:31 +01:00 |
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969a3ac8de
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1st commit
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2025-03-21 19:38:15 +01:00 |
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