tried to change the higlighting, did not work
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@ -1,4 +1,4 @@
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extends Node2D
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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@ -345,7 +345,6 @@ func initialize_map_layers():
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new_layer.tile_set = $TileMapLayer.tile_set # Set your tileset
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new_layer.z_index = z # Set the z-index to match the layer's height
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# Add other TileMap settings as needed
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add_child(new_layer)
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isometric_map_layers.append(new_layer)
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@ -385,8 +384,28 @@ func isometric_grid_hover():
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if tile != null and tile["visibility"]:
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if tile["x"] == hover_tile_position.x and tile["y"] == hover_tile_position.y:
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# TODO: change highlighing so when the mouse is over an drawn tile and not the grid
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var tile_above = isometric_map_layers[z+1].get_cell_source_id(
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Vector2i(tile["x"]-1, tile["y"]-1)
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)
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# Store this tile for highlighting
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var tile_key = str(x) + "_" + str(y) + "_" + str(z)
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# print(tile_above)
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# print(tile["x"], " ", tile["y"], " ", z)
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# print(hover_tile_position)
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if not tile_above:
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new_highlighted_tiles[tile_key] = {
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"x": x,
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"y": y,
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"z": z+1
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}
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else:
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new_highlighted_tiles[tile_key] = {
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"x": x,
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"y": y,
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"z": z
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}
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new_highlighted_tiles[tile_key] = {
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"x": x,
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"y": y,
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@ -397,7 +416,6 @@ func isometric_grid_hover():
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for tile_key in new_highlighted_tiles:
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var tile_data = new_highlighted_tiles[tile_key]
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var tile = debug_map[tile_data.x][tile_data.y][tile_data.z]
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if not tile["selected"]:
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isometric_map_layers[tile_data.z].set_cell(
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Vector2i(tile["x"], tile["y"]),
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@ -411,6 +429,7 @@ func isometric_grid_hover():
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Vector2i(3,1) #
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)
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tile["highlighted"] = true
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# De-highlight tiles that are no longer under the cursor
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@ -447,7 +466,7 @@ func _ready() -> void:
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initialize_map_layers()
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draw_visible_tiles()
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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# isometric_grid_hover()
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@ -536,7 +555,7 @@ var last_click_time: float = 0.0
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var clicked_position: Vector2i = Vector2i(1, 1)
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var is_tile_selected: bool = false
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func tile_selction_logic(position: Vector2i):
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func tile_selction_logic():
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for z in GRID_SIZE_HEIGHT:
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for x in GRID_SIZE_WIDTH:
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for y in GRID_SIZE_LENGTH:
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@ -570,8 +589,7 @@ func _unhandled_input(event: InputEvent) -> void:
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var current_time = Time.get_ticks_msec() / 1000.0
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if current_time - last_click_time >= click_delay:
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last_click_time = current_time
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var new_clicked_position = isometric_map_layers[0].local_to_map(get_global_mouse_position())
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tile_selction_logic(new_clicked_position)
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tile_selction_logic()
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elif event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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pass
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#deselect_tile()
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@ -7,7 +7,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(_delta):
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pass
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@ -4,7 +4,7 @@ extends CharacterBody2D
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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func _process(delta: float):
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func _process(_delta: float):
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play_idle_animation()
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