itrpg/scripts/player.gd

13 lines
277 B
GDScript

extends CharacterBody2D
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
func _process(_delta: float):
play_idle_animation()
func play_idle_animation():
animated_sprite.play("down")