itrpg/scripts/main_menu.gd

24 lines
450 B
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _on_start_button_pressed():
get_tree().change_scene_to_file("res://scenes/debug_level.tscn")
func _on_option_button_pressed():
get_tree().quit()
func _on_quit_button_pressed():
get_tree().quit()