tried to change the higlighting, did not work

This commit is contained in:
Jonas 2025-03-24 22:21:28 +01:00
parent 48ee4b49ea
commit e55dc546e3
4 changed files with 519 additions and 501 deletions

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@ -1,4 +1,4 @@
extends Node2D extends Node2D
func _process(delta: float) -> void: func _process(_delta: float) -> void:
pass pass

File diff suppressed because it is too large Load Diff

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@ -3,21 +3,21 @@ extends Control
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(_delta):
pass pass
func _on_start_button_pressed(): func _on_start_button_pressed():
get_tree().change_scene_to_file("res://scenes/debug_level.tscn") get_tree().change_scene_to_file("res://scenes/debug_level.tscn")
func _on_option_button_pressed(): func _on_option_button_pressed():
get_tree().quit() get_tree().quit()
func _on_quit_button_pressed(): func _on_quit_button_pressed():
get_tree().quit() get_tree().quit()

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@ -4,9 +4,9 @@ extends CharacterBody2D
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D @onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
func _process(delta: float): func _process(_delta: float):
play_idle_animation() play_idle_animation()
func play_idle_animation(): func play_idle_animation():
animated_sprite.play("down") animated_sprite.play("down")