tried to change the higlighting, did not work
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@ -1,4 +1,4 @@
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extends Node2D
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extends Node2D
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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pass
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Load Diff
@ -3,21 +3,21 @@ extends Control
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(_delta):
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pass
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pass
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func _on_start_button_pressed():
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func _on_start_button_pressed():
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get_tree().change_scene_to_file("res://scenes/debug_level.tscn")
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get_tree().change_scene_to_file("res://scenes/debug_level.tscn")
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func _on_option_button_pressed():
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func _on_option_button_pressed():
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get_tree().quit()
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get_tree().quit()
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func _on_quit_button_pressed():
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func _on_quit_button_pressed():
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get_tree().quit()
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get_tree().quit()
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@ -4,9 +4,9 @@ extends CharacterBody2D
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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func _process(delta: float):
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func _process(_delta: float):
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play_idle_animation()
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play_idle_animation()
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func play_idle_animation():
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func play_idle_animation():
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animated_sprite.play("down")
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animated_sprite.play("down")
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