wayfarers_wanderer/debug/hex_diamond_island.tscn
Jonas Reith 7a24584c7d Add hex-diamond island terrain prototype
New standalone debug prototype exploring the "gem-cut" flying island
shape: a flat hexagonal table (center region) surrounded by 6 sloped
trapezoidal facets down to the girdle (6 outer regions), with a
non-walkable 6-sided pavilion pyramid below for the underside. Crown
gets trimesh collision for later player testing; all 6 outer facets
stay visually neutral (alternating flat color only) since theming
comes later. Doesn't touch main.tscn or the old cross-layout prototype.
2026-08-26 19:26:07 +02:00

33 lines
1.2 KiB
Plaintext

[gd_scene format=3]
[ext_resource type="Script" uid="uid://bia8axed2ndwj" path="res://debug/FreeCam.gd" id="1_freecam"]
[ext_resource type="Script" path="res://debug/HexDiamondIsland.gd" id="2_hexdi"]
[sub_resource type="Environment" id="Environment_hexdi"]
background_mode = 1
background_color = Color(0.16470589, 0.25490198, 0.36078432, 1)
ambient_light_source = 2
ambient_light_color = Color(0.23529412, 0.25490198, 0.29411766, 1)
ambient_light_energy = 0.8
[node name="HexDiamondIsland" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_hexdi")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.8660254, -0.35355338, 0.35355338, 0, 0.70710677, 0.70710677, -0.5, -0.6123724, 0.6123724, 0, 0, 0)
light_energy = 1.2
[node name="FlyCamera" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.92718387, 0.3746066, 0, -0.3746066, 0.92718387, 0, 120, 350)
script = ExtResource("1_freecam")
[node name="Camera3D" type="Camera3D" parent="FlyCamera"]
fov = 65.0
near = 0.1
far = 1000.0
[node name="HexDiamondIsland" type="Node3D" parent="."]
script = ExtResource("2_hexdi")