Godot 4.6 exploration game with player movement, step-rotation camera rig, and POI interaction system (explore/rest/close menu). main.tscn is a test scene with placeholder props; debug/ holds unwired terrain prototypes (voxel river, procedural island mesh, cross-shaped hub
3 lines
80 B
Plaintext
Executable File
3 lines
80 B
Plaintext
Executable File
# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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