Player gets its own CapsuleShape3D (was a small CylinderShape3D, never actually shared with anything — the shared oversized capsule flagged earlier only affects the 4 mountain props, unrelated to the player). Real cause of the fall-through: the crown collision is a zero-thickness trimesh and the player spawned with exactly zero clearance sitting right on the surface, a classic tunneling setup. Fixed by giving the trimesh backface_collision (collide from both sides) and spawning the player with a bit of headroom so it settles onto the floor instead of starting embedded in it. Verified headless: player now falls from spawn height to rest exactly on the surface and stays on_floor=true over a 3s simulated run.
Description
No description provided
Languages
GDScript
100%