_build_region_borders() previously only bordered the 6 seams between adjacent outer regions (table corner -> girdle corner). Generalized _build_ridge() into _build_border_segment(p0, p1), which chains overlap-guaranteed props along any straight 3D segment, and reused it for the 6 table edges (table corner -> next table corner) as well — these separate the center region from each outer region. Verified headless the same way as the ridges: 43/43 pairs on one table edge genuinely overlap (worst case -0.13 units). 744 border props total across all 12 edges now.
Description
No description provided
Languages
GDScript
100%