Move gate out of the mountain hitboxes blocking it
Placing the gate right at the table-edge chord meant it landed inside the overlapping border-prop hitboxes there (measured: they reach out to radius ~14.9 at that angle, the gate was at 13.2 — actually overlapping by ~0.45 units). Moved it out to radius 16 along the same 30° bisector, just past where the border wall's hitboxes end. Verified headless by measuring actual distances: closest border-prop hitbox edge is now 1.9 units clear of the gate's own trigger radius.
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@ -237,7 +237,7 @@ poi_name = "Ort 6"
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marker_color = Color(0.7, 0.3, 0.9, 1)
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[node name="GateToCenter" parent="." instance=ExtResource("5_gate")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 11.4315, 0.3, 6.6)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 13.856, 0.129, 8.0)
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poi_name = "Tor zur Mitte"
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target_position = Vector3(9.959, 0.5, 5.75)
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