From 865b91cdef30a8161cc89bba596940a062b7a438 Mon Sep 17 00:00:00 2001 From: Jonas Reith Date: Wed, 26 Aug 2026 21:42:37 +0200 Subject: [PATCH] Move gate out of the mountain hitboxes blocking it MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Placing the gate right at the table-edge chord meant it landed inside the overlapping border-prop hitboxes there (measured: they reach out to radius ~14.9 at that angle, the gate was at 13.2 — actually overlapping by ~0.45 units). Moved it out to radius 16 along the same 30° bisector, just past where the border wall's hitboxes end. Verified headless by measuring actual distances: closest border-prop hitbox edge is now 1.9 units clear of the gate's own trigger radius. --- main.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.tscn b/main.tscn index e39103c..0b014c1 100755 --- a/main.tscn +++ b/main.tscn @@ -237,7 +237,7 @@ poi_name = "Ort 6" marker_color = Color(0.7, 0.3, 0.9, 1) [node name="GateToCenter" parent="." instance=ExtResource("5_gate")] -transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 11.4315, 0.3, 6.6) +transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 13.856, 0.129, 8.0) poi_name = "Tor zur Mitte" target_position = Vector3(9.959, 0.5, 5.75)