Move gate out of the mountain hitboxes blocking it

Placing the gate right at the table-edge chord meant it landed inside
the overlapping border-prop hitboxes there (measured: they reach out
to radius ~14.9 at that angle, the gate was at 13.2 — actually
overlapping by ~0.45 units). Moved it out to radius 16 along the same
30° bisector, just past where the border wall's hitboxes end.

Verified headless by measuring actual distances: closest border-prop
hitbox edge is now 1.9 units clear of the gate's own trigger radius.
This commit is contained in:
Jonas Reith 2026-08-26 21:42:37 +02:00
parent b430d929c5
commit 865b91cdef

View File

@ -237,7 +237,7 @@ poi_name = "Ort 6"
marker_color = Color(0.7, 0.3, 0.9, 1)
[node name="GateToCenter" parent="." instance=ExtResource("5_gate")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 11.4315, 0.3, 6.6)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 13.856, 0.129, 8.0)
poi_name = "Tor zur Mitte"
target_position = Vector3(9.959, 0.5, 5.75)