Jonas Reith f84e06507a Live World weather: dynamic clouds & rain cycle (save v10)
A per-cell humidity/cloud/rain cycle advanced on the live clock (PlanetWeather.cpp,
raylib-free): evaporate over warm sunlit seas -> advect humidity & cloud along the prevailing
wind (upwind differencing) -> condense into cloud (saturation vs temperature + windward
orographic lift) -> rain out thick cloud -> dissipate. Bounded exp-rate forms keep it stable at
any timestep, so it runs cleanly from hours/sec up to a month/sec. initWeather() spins the
fields up from the moisture climatology; fully deterministic (no RNG).

Render: a translucent cloud shell over the 3D globe (white -> dark slate where it rains,
alpha = cover) plus a matching drawWeather2D layer on the 2D map (shared drawMapTris
rasterizer), toggled with K (default on). stepSim runs stepWeather each live frame at the
sim-hours added to liveTime (held when paused). Cell-info shows cloud/humidity/raining.

Saved as v10 (humidity/cloud/rain, flag-gated; pre-v10 saves spin weather up live). New
weather* config knobs. Reseed/regen now also drops out of Live World. test_weather.cpp:
fields in range, clouds form + rain falls, oceans moister than land, determinism, v10
round-trip; the other four suites still pass; GUI build clean. Docs updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 14:01:34 +02:00
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