planetsim/src/main.cpp
Jonas Reith acc0e5eec9 Initial commit: fanworgen planet sim
C++/raylib semi-realistic fantasy/sci-fi planet generator on a fixed icosphere
grid (Eulerian: properties flow over fixed cells). World-creation stages:
tectonics, continental drift & erosion, hydrology (rivers/lakes), climate
(temperature + orographic precipitation), and biome classification. Engine in
src/sim (raylib-free, headless-testable), viewer in src/render. See CLAUDE.md
and docs/ (design-notes.md, fauna-flora-plan.md = next step).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 15:08:25 +02:00

12 lines
363 B
C++

#include "Viewer.hpp"
// Program entry point: build the viewer, initialize it (window, layout, config,
// first world; honours --seed / --config), and run the frame loop. All the work
// lives in the engine (src/sim) and the viewer (src/render).
int main(int argc, char** argv) {
Viewer v;
if (!v.init(argc, argv)) return 1;
v.run();
return 0;
}