The app used to always generate a world straight from planet.cfg on launch and F5 always overwrote a single fixed planet.save. Now it opens on a full-screen Main Menu (Home / Settings / Load World) so every PlanetConfig field, the seed, starting a new world, and browsing saves are all reachable without hand-editing planet.cfg, and saves are timestamped so nothing is silently overwritten. A toolbar button reopens the menu later without disturbing a running world. The settings editor is generic (no per-field UI code): configFieldTable() reuses the existing CONFIG_FIELDS X-macro to build a runtime field table, grouped into 25 categories via an explicit name->category lookup (a "first field of each section" boundary scan was tried first and is wrong, since CONFIG_FIELDS emits all doubles, then all ints, then the seed -- not struct declaration order, so most categories aren't contiguous in that order). Save v25 adds the viewer's colour-mode/overlay state, kept out of Planet::writeState/readState's signature so it touches none of the existing headless tests. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TMfyZv91tonDnPJqbaTVJE
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