F3 opens a tabbed panel (Geology/Climate/Biota/Settlement) for the selected tile. Every field writes straight into the field the sim already reads next tick (Planet::setXxx(), PlanetEdit.cpp), so an unlocked edit is a one-off nudge the simulation keeps evolving afterward; a per-field lock button sets a new per-cell EditLock bitmask that exempts it from automatic recompute (tectonics/erosion/ hydrology/drift/biomes skip a locked cell's write; climate/biota- density/habitability, which have no other persistent storage, pin a value in a small sparse map instead). Settlement population/ allegiance/culture locks are keyed by the settlement's home cell. Adds headless test_edit.cpp (nudge vs. lock for every field, save round-trip, corrupt-stream rejection, pre-v24 compatibility) and fixes a real bug found while testing: raylib's default ESC-exits-app behavior collided with edit mode's Escape-to-cancel, so SetExitKey is now disabled. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TMfyZv91tonDnPJqbaTVJE
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