A second, reference-style export alongside exportMapImage(): renders at ~8K and labels every named geography feature and every living settlement (settlement names weren't drawn as text anywhere before this), using a greedy priority-based placement pass that only draws a label if its box doesn't collide with one already placed -- so text never overlaps regardless of how densely settlements cluster. Keeps label font size well below the resolution scale, since scaling text 1:1 with a bigger canvas would just reproduce the same crowding at a bigger size. Also uses the plain colour-mode vcolors rather than displayColors(), since in Live World the latter is day/night-dimmed -- a reference atlas should read the same everywhere, not have an arbitrary half of it darkened by whatever moment it was exported.
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