The app was 100% keyboard-driven (~40 single-key shortcuts dumped as a dense text list in the HUD) -- this adds a discoverable, mouse-friendly sidebar menu overlaying the top-right of the 3D globe, built with raygui (raylib's official header-only widget library, fetched via CMake FetchContent). Every existing keyboard shortcut keeps working unchanged: 16 key-handler bodies were extracted from ViewerInput.cpp into named Viewer methods so both the key and the matching toolbar widget call the exact same code, and can never diverge. Sections: a View Mode dropdown (replacing keys 1-0, expanding the old 6-key cycle into 4 explicit entries), Overlays (checkboxes), World/Time (play/pause, step, fast-forward, a log-scaled speed slider, hydrology, reseed, save/load), Civilization & Ecology, Live World, and Edit Mode. Key F1 collapses/expands the sidebar (default expanded); a new inToolbar input gate keeps interacting with it from also orbiting the camera or picking a globe tile underneath, and it's disabled while the Phase-3 modal prompt is up. Found and fixed a real bug while building this: GuiCheckBox treats its bounds as the checkbox glyph itself (raygui auto-positions the label outside it), not a whole clickable row -- a naive full-row checkbox call drew an oversized glyph with the label clipped off-panel. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TMfyZv91tonDnPJqbaTVJE
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