Godot 4.6 exploration game with player movement, step-rotation camera rig, and POI interaction system (explore/rest/close menu). main.tscn is a test scene with placeholder props; debug/ holds unwired terrain prototypes (voxel river, procedural island mesh, cross-shaped hub
17 lines
636 B
Plaintext
Executable File
17 lines
636 B
Plaintext
Executable File
[gd_scene format=3 uid="uid://e8b1otd57xce"]
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[ext_resource type="Script" uid="uid://dehw4udbgwx4f" path="res://hightmap_gen.gd" id="1_regv8"]
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[ext_resource type="Script" uid="uid://db1kymxglg8m1" path="res://preview_camera.gd" id="2_ji7iu"]
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[node name="PreviewScene" type="Node2D" unique_id=887284748]
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[node name="HightmapGen" type="Node" parent="." unique_id=1525090931]
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script = ExtResource("1_regv8")
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[node name="preview_camera" type="Camera2D" parent="." unique_id=1468922324]
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script = ExtResource("2_ji7iu")
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[node name="TextureRect" type="TextureRect" parent="." unique_id=1360046958]
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offset_right = 40.0
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offset_bottom = 40.0
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