Godot 4.6 exploration game with player movement, step-rotation camera rig, and POI interaction system (explore/rest/close menu). main.tscn is a test scene with placeholder props; debug/ holds unwired terrain prototypes (voxel river, procedural island mesh, cross-shaped hub
23 lines
983 B
Plaintext
23 lines
983 B
Plaintext
[gd_scene format=3 uid="uid://cidsmilm68b5q"]
|
|
|
|
[ext_resource type="PackedScene" uid="uid://dljjlqptwc2a2" path="res://player.tscn" id="1_ei44b"]
|
|
[ext_resource type="Script" uid="uid://syb1gkanuju7" path="res://debug/voxel.gd" id="1_iosed"]
|
|
[ext_resource type="Script" uid="uid://bia8axed2ndwj" path="res://debug/FreeCam.gd" id="2_sjo6i"]
|
|
|
|
[node name="FlussProto" type="Node3D" unique_id=962938880]
|
|
|
|
[node name="Player" parent="." unique_id=1949521754 instance=ExtResource("1_ei44b")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.98786944, 4.5496826, 4.1674347)
|
|
|
|
[node name="Voxel" type="Node3D" parent="." unique_id=1517507308]
|
|
script = ExtResource("1_iosed")
|
|
|
|
[node name="FlyCamera2" type="Node3D" parent="." unique_id=409666653]
|
|
transform = Transform3D(1, 0, 0, 0, 0.92718387, 0.3746066, 0, -0.3746066, 0.92718387, 0, 20, 40)
|
|
script = ExtResource("2_sjo6i")
|
|
|
|
[node name="Camera3D" type="Camera3D" parent="FlyCamera2" unique_id=808390848]
|
|
fov = 65.0
|
|
near = 0.1
|
|
far = 1000.0
|