Godot 4.6 exploration game with player movement, step-rotation camera rig, and POI interaction system (explore/rest/close menu). main.tscn is a test scene with placeholder props; debug/ holds unwired terrain prototypes (voxel river, procedural island mesh, cross-shaped hub
58 lines
1.4 KiB
Plaintext
Executable File
58 lines
1.4 KiB
Plaintext
Executable File
[gd_scene format=3 uid="uid://cmg2008xfel2v"]
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[ext_resource type="Script" uid="uid://dv2w4x8t53ym" path="res://interaction_ui.gd" id="1_y37vg"]
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[node name="InteractionUI" type="CanvasLayer" unique_id=1122298615]
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script = ExtResource("1_y37vg")
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[node name="Panel" type="Panel" parent="." unique_id=1371415037]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 0
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size_flags_vertical = 8
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[node name="HintLabel" type="Label" parent="Panel" unique_id=2014325289]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -308.0
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offset_top = -43.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="TitleLabel" type="Label" parent="Panel" unique_id=1341922505]
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layout_mode = 1
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offset_left = 40.0
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offset_top = 31.0
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offset_right = 716.0
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offset_bottom = 54.0
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size_flags_vertical = 0
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[node name="OptionContainer" type="VBoxContainer" parent="Panel" unique_id=58274880]
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layout_mode = 0
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offset_left = 302.0
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offset_top = 204.0
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offset_right = 978.0
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offset_bottom = 204.0
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size_flags_vertical = 8
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[node name="MessageLabel" type="Label" parent="Panel" unique_id=2104555059]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -38.0
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offset_top = -184.0
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offset_right = 299.0
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offset_bottom = -161.0
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grow_horizontal = 2
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grow_vertical = 2
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