Jonas Reith e547fbe199 Rescale island to match player/prop scale, spawn in an outer region
Island geometry (table/girdle/crown/pavilion radii, border spacing)
scaled down ~5x. The player capsule, camera distance and mountain/
forest scale factors were already correctly tuned to the small world
scale established elsewhere in main.tscn; the island itself was the
outlier (girdle radius 260 vs. a ~0.5-tall player), making border
props and the player look like specks. Shrinking the island was the
smaller change versus rescaling every already-tuned system.

Player now spawns partway out on one outer facet (region) instead of
on the center table, so a walk toward the middle is an actual journey
around/through the outer regions rather than starting there.

Verified headless with a physics simulation on the new sloped spawn
point: player settles and stays on_floor=true, no fall-through.
2026-08-26 20:06:47 +02:00
2026-08-26 19:36:54 +02:00
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