wayfarers_wanderer/debug/fluss_proto.tscn
Jonas Reith fa38e603a1 Initial commit: WayfarersWanderer project state
Godot 4.6 exploration game with player movement, step-rotation camera
rig, and POI interaction system (explore/rest/close menu). main.tscn
is a test scene with placeholder props; debug/ holds unwired terrain
prototypes (voxel river, procedural island mesh, cross-shaped hub
2026-08-26 19:05:30 +02:00

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[gd_scene format=3 uid="uid://cidsmilm68b5q"]
[ext_resource type="PackedScene" uid="uid://dljjlqptwc2a2" path="res://player.tscn" id="1_ei44b"]
[ext_resource type="Script" uid="uid://syb1gkanuju7" path="res://debug/voxel.gd" id="1_iosed"]
[ext_resource type="Script" uid="uid://bia8axed2ndwj" path="res://debug/FreeCam.gd" id="2_sjo6i"]
[node name="FlussProto" type="Node3D" unique_id=962938880]
[node name="Player" parent="." unique_id=1949521754 instance=ExtResource("1_ei44b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.98786944, 4.5496826, 4.1674347)
[node name="Voxel" type="Node3D" parent="." unique_id=1517507308]
script = ExtResource("1_iosed")
[node name="FlyCamera2" type="Node3D" parent="." unique_id=409666653]
transform = Transform3D(1, 0, 0, 0, 0.92718387, 0.3746066, 0, -0.3746066, 0.92718387, 0, 20, 40)
script = ExtResource("2_sjo6i")
[node name="Camera3D" type="Camera3D" parent="FlyCamera2" unique_id=808390848]
fov = 65.0
near = 0.1
far = 1000.0