Jonas Reith c20d71f043 Billboard POI sprites so they face the camera on rotation
poi.tscn/poi_gate.tscn's AnimatedSprite3D had no billboard mode set
(default: disabled, fixed orientation in world space), so POI markers
would appear to rotate/distort as the step-rotating camera moved
around them. Set billboard = 2 (Y-locked), matching the convention
already used for the player's own AnimatedSprite3D.

Verified headless: POI, Ort1, and GateToCenter instances all report
billboard mode 2 at runtime.
2026-08-26 21:32:08 +02:00
2026-08-26 19:36:54 +02:00
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