poi.tscn/poi_gate.tscn's AnimatedSprite3D had no billboard mode set (default: disabled, fixed orientation in world space), so POI markers would appear to rotate/distort as the step-rotating camera moved around them. Set billboard = 2 (Y-locked), matching the convention already used for the player's own AnimatedSprite3D. Verified headless: POI, Ort1, and GateToCenter instances all report billboard mode 2 at runtime.
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