wayfarers_wanderer/assets/models/forest.glb.import
Jonas Reith fa38e603a1 Initial commit: WayfarersWanderer project state
Godot 4.6 exploration game with player movement, step-rotation camera
rig, and POI interaction system (explore/rest/close menu). main.tscn
is a test scene with placeholder props; debug/ holds unwired terrain
prototypes (voxel river, procedural island mesh, cross-shaped hub
2026-08-26 19:05:30 +02:00

43 lines
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://be2uq7ixlbv6b"
path="res://.godot/imported/forest.glb-afdae727313ccf3677ce0399e0a685a4.scn"
[deps]
source_file="res://assets/models/forest.glb"
dest_files=["res://.godot/imported/forest.glb-afdae727313ccf3677ce0399e0a685a4.scn"]
[params]
nodes/root_type="StaticBody3D"
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1