Godot 4.6 exploration game with player movement, step-rotation camera rig, and POI interaction system (explore/rest/close menu). main.tscn is a test scene with placeholder props; debug/ holds unwired terrain prototypes (voxel river, procedural island mesh, cross-shaped hub
9 lines
407 B
Plaintext
9 lines
407 B
Plaintext
[gd_scene format=3 uid="uid://b645207svctxk"]
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[ext_resource type="PackedScene" uid="uid://dmhs1oy1kh6hi" path="res://assets/models/mountain.glb" id="1_lqtyj"]
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[node name="TestModelworld" type="Node3D" unique_id=2084483331]
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[node name="mountain" parent="." unique_id=2029213902 instance=ExtResource("1_lqtyj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.034547806, 1.1920929e-07, -0.028554201)
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