Godot 4.6 exploration game with player movement, step-rotation camera rig, and POI interaction system (explore/rest/close menu). main.tscn is a test scene with placeholder props; debug/ holds unwired terrain prototypes (voxel river, procedural island mesh, cross-shaped hub
37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
[gd_scene format=3 uid="uid://xes77y1x72b6"]
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[ext_resource type="Script" uid="uid://bia8axed2ndwj" path="res://debug/FreeCam.gd" id="1_idwjx"]
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[ext_resource type="Script" uid="uid://d0xuftjl5xssi" path="res://debug/IslandMesh.gd" id="2_obm1k"]
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[ext_resource type="Script" uid="uid://cql864jt4i24" path="res://debug/Grenze.gd" id="3_3bsno"]
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[sub_resource type="Environment" id="Environment_obm1k"]
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background_mode = 1
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background_color = Color(0.16470589, 0.25490198, 0.36078432, 1)
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ambient_light_source = 2
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ambient_light_color = Color(0.23529412, 0.25490198, 0.29411766, 1)
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ambient_light_energy = 0.8
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[node name="FlyingIsland" type="Node3D" unique_id=1133718991]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1194180535]
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environment = SubResource("Environment_obm1k")
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[node name="Sun" type="DirectionalLight3D" parent="." unique_id=919416523]
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transform = Transform3D(0.8660254, -0.35355338, 0.35355338, 0, 0.70710677, 0.70710677, -0.5, -0.6123724, 0.6123724, 0, 0, 0)
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light_energy = 1.2
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[node name="FlyCamera" type="Node3D" parent="." unique_id=86070119]
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transform = Transform3D(1, 0, 0, 0, 0.92718387, 0.3746066, 0, -0.3746066, 0.92718387, 0, 60, 120)
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script = ExtResource("1_idwjx")
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[node name="Camera3D" type="Camera3D" parent="FlyCamera" unique_id=1353892435]
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fov = 65.0
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near = 0.1
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far = 1000.0
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[node name="IslandMesh" type="Node3D" parent="." unique_id=1416580731]
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script = ExtResource("2_obm1k")
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[node name="Grenze" type="Node3D" parent="." unique_id=139532892]
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script = ExtResource("3_3bsno")
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