[gd_scene format=3] [sub_resource type="BoxMesh" id="BoxMesh_floor"] size = Vector3(8, 0.5, 8) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"] shading_mode = 0 albedo_color = Color(0.38, 0.36, 0.36, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_floor"] size = Vector3(8, 0.5, 8) [node name="ArenaTilePlainD" type="StaticBody3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0) mesh = SubResource("BoxMesh_floor") surface_material_override/0 = SubResource("StandardMaterial3D_floor") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0) shape = SubResource("BoxShape3D_floor")