[gd_scene format=3] [ext_resource type="Script" path="res://boot/main_menu.gd" id="1_menu"] [node name="MainMenu" type="Control"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_menu") [node name="Panel" type="Panel" parent="."] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -160.0 offset_top = -190.0 offset_right = 160.0 offset_bottom = 190.0 [node name="TitleLabel" type="Label" parent="Panel"] anchor_right = 1.0 offset_top = 10.0 offset_bottom = 60.0 text = "WayfarersWanderer" horizontal_alignment = 1 vertical_alignment = 1 [node name="ButtonList" type="VBoxContainer" parent="Panel"] anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 20.0 offset_top = 70.0 offset_right = -20.0 offset_bottom = -20.0 theme_override_constants/separation = 10 [node name="StartButton" type="Button" parent="Panel/ButtonList"] layout_mode = 2 text = "Neues Spiel" [node name="ContinueButton" type="Button" parent="Panel/ButtonList"] layout_mode = 2 text = "Fortsetzen" [node name="OptionsButton" type="Button" parent="Panel/ButtonList"] layout_mode = 2 text = "Optionen" [node name="CreditsButton" type="Button" parent="Panel/ButtonList"] layout_mode = 2 text = "Credits" [node name="ExitButton" type="Button" parent="Panel/ButtonList"] layout_mode = 2 text = "Beenden" [node name="OverwriteConfirmDialog" type="ConfirmationDialog" parent="."] title = "Spielstand überschreiben?" initial_position = 1 dialog_text = "Ein Spielstand existiert bereits. Trotzdem überschreiben?" ok_button_text = "Ja" cancel_button_text = "Nein"