Not referenced by any scene and too large to push (native binaries +
doc images, ~19MB). Kept on disk locally; re-fetch it if HTerrain is
ever actually adopted.
Godot 4.6 exploration game with player movement, step-rotation camera
rig, and POI interaction system (explore/rest/close menu). main.tscn
is a test scene with placeholder props; debug/ holds unwired terrain
prototypes (voxel river, procedural island mesh, cross-shaped hub