Populate the first region: 6 placeholder POIs + gated center portal
poi.tscn now uses the checkerboard debug texture instead of the ruins
sprite, and poi.gd gained a marker_color export (multiplied into the
existing visited/undiscovered dimming) so each POI marker can be
tinted a distinct color. Six instances placed inside region k=0's
wedge (angle ~12-48°, radius ~18-38, clear of the border walls),
tagged with the "region1_pois" group, in red/orange/yellow/green/
blue/purple.
Simplified InteractionManager's "Erkunden" content to a plain
placeholder ("Das wurde besucht.") instead of the old random
animal-track flavor text, and removed the now-dead handle_explore()
submenu it drove. Added InteractionManager.open_message() for POIs
that need an info popup without the explore/rest/close menu.
New poi_gate.gd/.tscn: a portal placed near region k=0's table-edge
border. Checks whether every POI in "region1_pois" has been visited;
if not, shows a "not yet" message, otherwise teleports the player to
target_position (the center) — a one-way shortcut past the border
wall rather than an opening in it, matching the "explore everything,
then unlock the way onward" progression the user described (this
pattern will repeat per outer region later).
Verified headless: all 6 POIs register in the group with correct
names/colors, gate refuses the transition at 0/6 and 5/6 visited and
allows it at 6/6, and the teleport lands the player exactly on
target_position.
This commit is contained in:
parent
37e0151988
commit
92f220e208
@ -21,37 +21,20 @@ func _get_main_options() -> Array:
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func handle_selection(action: String) -> void:
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match action:
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"explore":
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InteractionUI.show_menu("Erkunden", _get_explore_options())
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# Platzhalter, bis echte Erkunden-Events pro POI existieren
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InteractionUI.show_text("Das wurde besucht.")
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"rest":
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InteractionUI.show_text("Du rastest eine Weile...\nDu fühlst dich erholt.")
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"close":
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close()
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func handle_explore(action: String) -> void:
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match action:
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"track_follow":
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var success = randf() > 0.5
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if success:
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InteractionUI.show_text("Du folgst den Spuren...\nEine seltene Tierbeobachtung!")
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else:
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InteractionUI.show_text("Du folgst den Spuren...\nDas Tier ist verschwunden.")
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"track_leave":
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close()
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func _get_explore_options() -> Array:
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# Zufälliges Ereignis beim Erkunden
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var roll = randf()
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if roll < 0.5:
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InteractionUI.show_text("Du findest Tierspuren!")
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return [
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{ "label": "Tier verfolgen", "action": "track_follow" },
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{ "label": "In Ruhe lassen", "action": "track_leave" },
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]
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else:
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InteractionUI.show_text("Nichts Besonderes zu finden.")
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return [
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{ "label": "Zurück", "action": "close" },
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]
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# Für POIs außerhalb des generischen Menüs (z.B. Portale): Panel mit reinem
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# Info-Text öffnen, ohne die Erkunden/Ausruhen/Beenden-Optionen.
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func open_message(poi: Node, title: String, text: String) -> void:
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active = true
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current_poi = poi
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InteractionUI.show_menu(title, [])
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InteractionUI.show_text(text)
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func close() -> void:
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active = false
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@ -51,10 +51,6 @@ func _clear_options() -> void:
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child.queue_free()
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func _on_option_pressed(action: String) -> void:
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# Unterscheiden ob wir im Erkunden-Submenu sind
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if action in ["track_follow", "track_leave"]:
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InteractionManager.handle_explore(action)
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else:
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InteractionManager.handle_selection(action)
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func _input(event: InputEvent) -> void:
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36
main.tscn
36
main.tscn
@ -5,6 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://epcqli428yem" path="res://assets/sprites/player/debug_player.png" id="2_h2yge"]
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[ext_resource type="Script" uid="uid://b0y06y7c0bihj" path="res://camera_rig.gd" id="3_h2yge"]
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[ext_resource type="PackedScene" uid="uid://be6ufrc3dsjge" path="res://poi.tscn" id="5_lquwl"]
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[ext_resource type="PackedScene" path="res://poi_gate.tscn" id="5_gate"]
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[ext_resource type="PackedScene" uid="uid://dmhs1oy1kh6hi" path="res://assets/models/mountain.glb" id="6_7mycd"]
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[ext_resource type="PackedScene" uid="uid://gl4qpk4wto1e" path="res://assets/models/mountain2v5.glb" id="7_272bh"]
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[ext_resource type="PackedScene" uid="uid://be2uq7ixlbv6b" path="res://assets/models/forest.glb" id="8_5vw27"]
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@ -205,6 +206,41 @@ far = 500.0
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[node name="POI" parent="." unique_id=1770000468 instance=ExtResource("5_lquwl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 2)
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[node name="Ort1" parent="." instance=ExtResource("5_lquwl") groups=["region1_pois"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.15, -1.214, 6.47)
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poi_name = "Ort 1"
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marker_color = Color(1, 0.2, 0.2, 1)
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[node name="Ort2" parent="." instance=ExtResource("5_lquwl") groups=["region1_pois"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.68, -1.214, 17.68)
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poi_name = "Ort 2"
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marker_color = Color(1, 0.6, 0.1, 1)
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[node name="Ort3" parent="." instance=ExtResource("5_lquwl") groups=["region1_pois"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.17, -3.443, 7.9)
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poi_name = "Ort 3"
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marker_color = Color(1, 0.95, 0.2, 1)
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[node name="Ort4" parent="." instance=ExtResource("5_lquwl") groups=["region1_pois"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.43, -3.443, 28.24)
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poi_name = "Ort 4"
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marker_color = Color(0.2, 0.9, 0.3, 1)
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[node name="Ort5" parent="." instance=ExtResource("5_lquwl") groups=["region1_pois"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.05, -0.7, 11.0)
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poi_name = "Ort 5"
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marker_color = Color(0.2, 0.5, 1, 1)
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[node name="Ort6" parent="." instance=ExtResource("5_lquwl") groups=["region1_pois"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 38.1, -4.471, 22.0)
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poi_name = "Ort 6"
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marker_color = Color(0.7, 0.3, 0.9, 1)
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[node name="GateToCenter" parent="." instance=ExtResource("5_gate")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.72, 0.157, 8.5)
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poi_name = "Tor zur Mitte"
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target_position = Vector3(0, 0.5, 0)
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[node name="Node3D" type="Node3D" parent="." unique_id=597556846]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 3.6214647, -0.23645921, 0.47627413)
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8
poi.gd
8
poi.gd
@ -1,6 +1,7 @@
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extends Area3D
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@export var poi_name: String = "Ruinen"
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@export var marker_color: Color = Color.WHITE
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@onready var sprite: AnimatedSprite3D = $AnimatedSprite3D
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@onready var name_label: Label3D = $Billboard/NameLabel
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@ -19,13 +20,12 @@ func _ready() -> void:
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func _update_visuals() -> void:
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if visited:
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name_label.text = poi_name
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# Normale Farbe
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sprite.modulate = Color(1.0, 1.0, 1.0, 1.0)
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sprite.modulate = marker_color
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name_label.modulate = Color(1.0, 1.0, 1.0, 1.0)
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else:
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name_label.text = "???"
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# Ausgegraut
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sprite.modulate = Color(0.4, 0.4, 0.4, 1.0)
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# Ausgegraut, behält aber die Kennfarbe
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sprite.modulate = marker_color * Color(0.4, 0.4, 0.4, 1.0)
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name_label.modulate = Color(0.6, 0.6, 0.6, 1.0)
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func _on_body_entered(body: Node3D) -> void:
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8
poi.tscn
8
poi.tscn
@ -1,20 +1,16 @@
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[gd_scene format=3 uid="uid://be6ufrc3dsjge"]
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[ext_resource type="Script" uid="uid://c12tpdqhr2l5" path="res://poi.gd" id="1_gwpk6"]
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[ext_resource type="Texture2D" uid="uid://c0u8xjymrfw2x" path="res://assets/sprites/enviroment/Brown-gray_ruins2.png" id="2_yof6k"]
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[ext_resource type="Texture2D" uid="uid://c3ajv7vb8c4fb" path="res://assets/debug/checkerboard.png" id="2_yof6k"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_gwpk6"]
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radius = 0.8699188
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[sub_resource type="AtlasTexture" id="AtlasTexture_mekjb"]
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atlas = ExtResource("2_yof6k")
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region = Rect2(0, 0, 80, 80)
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[sub_resource type="SpriteFrames" id="SpriteFrames_0surh"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mekjb")
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"texture": ExtResource("2_yof6k")
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}],
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"loop": true,
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"name": &"default",
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59
poi_gate.gd
Normal file
59
poi_gate.gd
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@ -0,0 +1,59 @@
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extends Area3D
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@export var poi_name: String = "Tor zur Mitte"
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@export var marker_color: Color = Color(1.0, 0.9, 0.4)
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@export var required_group: String = "region1_pois"
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@export var target_position: Vector3 = Vector3.ZERO
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@onready var sprite: AnimatedSprite3D = $AnimatedSprite3D
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@onready var name_label: Label3D = $Billboard/NameLabel
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@onready var prompt: Label3D = $Billboard/InteractionPrompt
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var player_nearby: bool = false
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func _ready() -> void:
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prompt.visible = false
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prompt.text = "[F] Interact"
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name_label.text = poi_name
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_update_visuals()
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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func _all_required_visited() -> bool:
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var pois := get_tree().get_nodes_in_group(required_group)
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if pois.is_empty():
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return false
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for poi in pois:
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if not poi.visited:
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return false
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return true
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func _update_visuals() -> void:
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if _all_required_visited():
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sprite.modulate = marker_color
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else:
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sprite.modulate = marker_color * Color(0.4, 0.4, 0.4, 1.0)
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func _on_body_entered(body: Node3D) -> void:
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if body.is_in_group("player"):
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player_nearby = true
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prompt.visible = true
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_update_visuals()
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func _on_body_exited(body: Node3D) -> void:
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if body.is_in_group("player"):
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player_nearby = false
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prompt.visible = false
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func _input(event: InputEvent) -> void:
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if player_nearby and Input.is_action_just_pressed("interact"):
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_try_transition()
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func _try_transition() -> void:
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if _all_required_visited():
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InteractionManager.open_message(self, poi_name, "Du betrittst die Mitte der Insel.")
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var player := get_tree().get_first_node_in_group("player")
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if player:
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player.global_position = target_position
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else:
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InteractionManager.open_message(self, poi_name, "Hier geht es noch nicht weiter.\nErst müssen alle sechs Orte dieser Region erkundet sein.")
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1
poi_gate.gd.uid
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1
poi_gate.gd.uid
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@ -0,0 +1 @@
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uid://d34t6agm5pxgt
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51
poi_gate.tscn
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51
poi_gate.tscn
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@ -0,0 +1,51 @@
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[gd_scene format=3]
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[ext_resource type="Script" path="res://poi_gate.gd" id="1_gate"]
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[ext_resource type="Texture2D" uid="uid://c3ajv7vb8c4fb" path="res://assets/debug/checkerboard.png" id="2_gate"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_gate"]
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radius = 0.8699188
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[sub_resource type="SpriteFrames" id="SpriteFrames_gate"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_gate")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="BoxShape3D" id="BoxShape3D_gate"]
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size = Vector3(0.8, 2.132, 2.333828)
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[node name="POIGate" type="Area3D"]
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script = ExtResource("1_gate")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.6096671)
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shape = SubResource("SphereShape3D_gate")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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sprite_frames = SubResource("SpriteFrames_gate")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 0, -0.69380605)
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shape = SubResource("BoxShape3D_gate")
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[node name="Billboard" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="NameLabel" type="Label3D" parent="Billboard"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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billboard = 1
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text = "Tor zur Mitte"
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font_size = 16
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[node name="InteractionPrompt" type="Label3D" parent="Billboard"]
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visible = false
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billboard = 1
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font_size = 12
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Block a user