Right-size POIs and fix interaction prompt visibility + terrain snap
Three compounding issues, found via user testing: 1. Sprite was 2.56x2.56 units (raw 256px checkerboard at default pixel_size) — 5x wider than the player, and collision shapes sized to roughly match. Gave AnimatedSprite3D an explicit pixel_size (0.004) for a ~1 unit sprite, shrunk the solid CylinderShape3D to radius 0.4/height 1.0 and the Area3D trigger sphere to radius 0.6 accordingly (still >= the solid radius, so touching = interactable holds). 2. InteractionPrompt had zero vertical offset, sitting dead center of the (huge) sprite — rendering behind/inside it, so the "[F] Interact" hint never appeared even though proximity detection and the keypress itself worked (confirmed by the user: pressing F did work, the hint just never showed telling them to). Gave both NameLabel and InteractionPrompt proper offsets above the sprite. 3. Once the collision shapes shrank, a pre-existing ~0.7 unit gap between each POI's hand-placed Y (computed with the same radius-only height approximation that's only exact along a facet's straight edges, not its interior — same class of error as the earlier Ort6 out-of-bounds bug) and the true terrain surface became consequential: the small collider mostly floated above the real ground, giving wildly direction-dependent, sometimes entirely missing contact/interaction depending on approach angle. Root-fixed rather than re-deriving 36+ positions' exact heights by hand again: poi.gd/poi_gate.gd now raycast straight down against the terrain in _ready() (after one physics_frame, so the terrain's collision shape has had time to register) and snap themselves onto the real surface plus a small clearance. Verified headless: approaching a POI from 4 different directions now gives consistent ~0.56 unit contact distance and player_nearby=true in all four (previously: two directions barely touched at ~0.05 units with interaction never triggering, the other two behaved correctly — direction-dependent failure, now gone). Re-ran the full 6-gate chain (still passes) and gate-to-border-prop clearance across 3 randomized layouts (still 1.3-1.9 units clear, no regression).
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@ -16,6 +16,23 @@ func _ready() -> void:
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_update_visuals()
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_update_visuals()
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body_entered.connect(_on_body_entered)
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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body_exited.connect(_on_body_exited)
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# Terrain-Kollision braucht mind. einen Physik-Tick um registriert zu sein
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await get_tree().physics_frame
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_snap_to_terrain()
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# Handplatzierte Y-Werte treffen die geneigten Facetten nicht exakt (die Höhe
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# ist keine reine Funktion des Radius, siehe terrain.gd). Statt jede Position
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# neu von Hand zu berechnen: per Raycast auf die echte Terrain-Oberfläche
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# schnappen, damit Sprite/Hitbox garantiert am Boden sitzen.
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func _snap_to_terrain() -> void:
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var space_state := get_world_3d().direct_space_state
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var from := global_position + Vector3(0, 20, 0)
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var to := global_position + Vector3(0, -20, 0)
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var query := PhysicsRayQueryParameters3D.create(from, to)
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query.exclude = [get_rid(), $StaticBody3D.get_rid()]
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var result := space_state.intersect_ray(query)
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if result:
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global_position.y = result.position.y + 0.5
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func _update_visuals() -> void:
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func _update_visuals() -> void:
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if visited:
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if visited:
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://c3ajv7vb8c4fb" path="res://assets/debug/checkerboard.png" id="2_yof6k"]
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[ext_resource type="Texture2D" uid="uid://c3ajv7vb8c4fb" path="res://assets/debug/checkerboard.png" id="2_yof6k"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_gwpk6"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_gwpk6"]
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radius = 1.3
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radius = 0.6
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[sub_resource type="SpriteFrames" id="SpriteFrames_0surh"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_0surh"]
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animations = [{
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animations = [{
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@ -18,8 +18,8 @@ animations = [{
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}]
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}]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_58c6p"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_58c6p"]
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radius = 1.0
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radius = 0.4
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height = 2.4
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height = 1.0
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[node name="POI" type="Area3D" unique_id=1770000468]
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[node name="POI" type="Area3D" unique_id=1770000468]
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script = ExtResource("1_gwpk6")
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script = ExtResource("1_gwpk6")
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@ -29,6 +29,7 @@ shape = SubResource("SphereShape3D_gwpk6")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="." unique_id=1205831120]
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="." unique_id=1205831120]
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billboard = 2
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billboard = 2
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pixel_size = 0.004
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sprite_frames = SubResource("SpriteFrames_0surh")
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sprite_frames = SubResource("SpriteFrames_0surh")
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[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=1488376384]
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[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=1488376384]
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@ -40,12 +41,13 @@ shape = SubResource("CylinderShape3D_58c6p")
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transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0)
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transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0)
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[node name="NameLabel" type="Label3D" parent="Billboard" unique_id=1419647885]
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[node name="NameLabel" type="Label3D" parent="Billboard" unique_id=1419647885]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.018201571, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.13, 0)
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billboard = 1
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billboard = 1
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text = "???"
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text = "???"
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font_size = 16
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font_size = 16
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[node name="InteractionPrompt" type="Label3D" parent="Billboard" unique_id=2059219662]
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[node name="InteractionPrompt" type="Label3D" parent="Billboard" unique_id=2059219662]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.09, 0)
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visible = false
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visible = false
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billboard = 1
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billboard = 1
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font_size = 12
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font_size = 12
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@ -18,6 +18,21 @@ func _ready() -> void:
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_update_visuals()
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_update_visuals()
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body_entered.connect(_on_body_entered)
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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body_exited.connect(_on_body_exited)
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# Terrain-Kollision braucht mind. einen Physik-Tick um registriert zu sein
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await get_tree().physics_frame
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_snap_to_terrain()
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# Siehe poi.gd: handplatzierte Y-Werte treffen die geneigten Facetten nicht
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# exakt, per Raycast auf die echte Terrain-Oberfläche schnappen.
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func _snap_to_terrain() -> void:
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var space_state := get_world_3d().direct_space_state
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var from := global_position + Vector3(0, 20, 0)
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var to := global_position + Vector3(0, -20, 0)
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var query := PhysicsRayQueryParameters3D.create(from, to)
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query.exclude = [get_rid(), $StaticBody3D.get_rid()]
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var result := space_state.intersect_ray(query)
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if result:
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global_position.y = result.position.y + 0.3
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func _all_required_visited() -> bool:
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func _all_required_visited() -> bool:
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var pois := get_tree().get_nodes_in_group(required_group)
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var pois := get_tree().get_nodes_in_group(required_group)
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://c3ajv7vb8c4fb" path="res://assets/debug/checkerboard.png" id="2_gate"]
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[ext_resource type="Texture2D" uid="uid://c3ajv7vb8c4fb" path="res://assets/debug/checkerboard.png" id="2_gate"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_gate"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_gate"]
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radius = 1.3
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radius = 0.6
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[sub_resource type="SpriteFrames" id="SpriteFrames_gate"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_gate"]
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animations = [{
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animations = [{
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@ -18,8 +18,8 @@ animations = [{
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}]
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}]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_gate"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_gate"]
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radius = 1.0
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radius = 0.4
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height = 2.4
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height = 1.0
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[node name="POIGate" type="Area3D"]
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[node name="POIGate" type="Area3D"]
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script = ExtResource("1_gate")
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script = ExtResource("1_gate")
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@ -29,6 +29,7 @@ shape = SubResource("SphereShape3D_gate")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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billboard = 2
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billboard = 2
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pixel_size = 0.004
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sprite_frames = SubResource("SpriteFrames_gate")
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sprite_frames = SubResource("SpriteFrames_gate")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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@ -37,7 +38,7 @@ sprite_frames = SubResource("SpriteFrames_gate")
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shape = SubResource("CylinderShape3D_gate")
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shape = SubResource("CylinderShape3D_gate")
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[node name="Billboard" type="Node3D" parent="."]
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[node name="Billboard" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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[node name="NameLabel" type="Label3D" parent="Billboard"]
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[node name="NameLabel" type="Label3D" parent="Billboard"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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