# Recording Tool Captures *Spelunky Classic HD* gameplay on the dedicated recording PC (Ubuntu 24 Desktop, fullscreen 1280x720) as a lossless 30fps MP4, alongside a separate input log mapped frame-accurately to the video timeline (frame index + timestamp + key state). Output must be easy to slice into individual frames for labeling. See CLAUDE.md §3.1 for full requirements. **Status:** core capture + input logging implemented; not yet run against a live recording session on real hardware (developed off the recording PC — see Testing below). ## How it works - **Video** (`capture.py`): shells out to `ffmpeg -f x11grab ... -c:v libx264rgb -qp 0` to record the screen region losslessly (true RGB, no chroma subsampling) at a fixed framerate. Requires an **Xorg session** — `x11grab` does not work under Wayland, so the recording PC must log in via "Ubuntu on Xorg". - **Input** (`input_logger.py`): reads a raw `/dev/input/eventX` keyboard device via `evdev` directly (bypasses the window system entirely), so key state is captured reliably even while the game holds exclusive fullscreen focus. - **Sync** (`session.py`): a single frame-tick loop, paced off one monotonic clock, starts both video and keyboard logging together and writes one JSONL row per video frame (`{"frame": i, "t": seconds, "keys": [...]}`) plus a `_manifest.json` with fps/ resolution/frame count. Because both are ticked from the same start time at the same fixed rate, frame `i` in the log lines up with frame `i` of the video without post-hoc alignment. - **Frame extraction** (`frames.py`): slices a session's video into individual `frame_%06d.png` images (via `ffmpeg -vsync 0`, so no frames are silently dropped or duplicated during extraction) — the bridge to the Labeling Tool, which works on frame images rather than video. Cross-checks the extracted frame count against the manifest's `frame_count` and the input log's line count, and warns if they disagree — the one place actual capture drift (if the recording PC couldn't sustain 30fps) would surface, since it's not otherwise possible to detect from the video alone. ## Setup ``` python -m venv .venv source .venv/bin/activate pip install -e ".[dev]" ``` Reading `/dev/input/eventX` requires the `input` group (or root): ``` sudo usermod -aG input $USER # then log out/in ``` ## Usage ``` # find the keyboard device path spelunkai-record list-devices # record until Ctrl+C spelunkai-record record --input-device /dev/input/event3 --output-dir recordings # fixed-length session spelunkai-record record --input-device /dev/input/event3 --duration 120 --name run01 # slice a recorded session into individual frame images for labeling spelunkai-record extract-frames --output-dir recordings --name run01 ``` ## Testing Unit tests (`tests/`) cover the frame-tick pacing, JSONL/manifest output, and the ffmpeg command construction using fake keyboard/video components — no real device or ffmpeg binary required, so they run anywhere (including WSL): ``` pytest ``` `test_frames.py` additionally runs a real end-to-end extraction against an `ffmpeg`-generated synthetic test video (no display or game needed) when `ffmpeg` is on `PATH`; it's skipped automatically otherwise (e.g. a bare WSL install without `ffmpeg`). Actual capture (`VideoCapture`/`KeyboardState` against real hardware) still needs to be validated end-to-end on the real recording PC with Spelunky Classic HD running.