planetsim/.gitignore
Jonas Reith e24326b735 Add a Main Menu + save browser, replacing auto-generate and the one-slot save
The app used to always generate a world straight from planet.cfg on launch
and F5 always overwrote a single fixed planet.save. Now it opens on a
full-screen Main Menu (Home / Settings / Load World) so every PlanetConfig
field, the seed, starting a new world, and browsing saves are all reachable
without hand-editing planet.cfg, and saves are timestamped so nothing is
silently overwritten. A toolbar button reopens the menu later without
disturbing a running world.

The settings editor is generic (no per-field UI code): configFieldTable()
reuses the existing CONFIG_FIELDS X-macro to build a runtime field table,
grouped into 25 categories via an explicit name->category lookup (a
"first field of each section" boundary scan was tried first and is wrong,
since CONFIG_FIELDS emits all doubles, then all ints, then the seed --
not struct declaration order, so most categories aren't contiguous in that
order). Save v25 adds the viewer's colour-mode/overlay state, kept out of
Planet::writeState/readState's signature so it touches none of the
existing headless tests.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TMfyZv91tonDnPJqbaTVJE
2026-08-31 19:11:16 +02:00

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# Build output (CMake; also holds the FetchContent'd raylib source/objects)
/build/
# Runtime-generated, machine-specific
planet.cfg
*.save
screenshot*.png
# Claude Code local (machine-specific) settings
.claude/settings.local.json
# Object/artifact cruft
*.o
*.obj
*.a
# Editor / OS
.vscode/
.idea/
*.swp
.DS_Store