C++/raylib semi-realistic fantasy/sci-fi planet generator on a fixed icosphere grid (Eulerian: properties flow over fixed cells). World-creation stages: tectonics, continental drift & erosion, hydrology (rivers/lakes), climate (temperature + orographic precipitation), and biome classification. Engine in src/sim (raylib-free, headless-testable), viewer in src/render. See CLAUDE.md and docs/ (design-notes.md, fauna-flora-plan.md = next step). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
325 B
Plaintext
22 lines
325 B
Plaintext
# Build output (CMake; also holds the FetchContent'd raylib source/objects)
|
|
/build/
|
|
|
|
# Runtime-generated, machine-specific
|
|
planet.cfg
|
|
planet.save
|
|
screenshot*.png
|
|
|
|
# Claude Code local (machine-specific) settings
|
|
.claude/settings.local.json
|
|
|
|
# Object/artifact cruft
|
|
*.o
|
|
*.obj
|
|
*.a
|
|
|
|
# Editor / OS
|
|
.vscode/
|
|
.idea/
|
|
*.swp
|
|
.DS_Store
|