Two things: 1. Fix: pressing R (reseed) after civilization existed left stale territory/ culture/war/diplomacy/trade overlay lines drawing on the new world. regenWorld() now clears the civ overlay segment vectors + their toggles and resets a civ colour mode back to Biome. 2. Feature: the settlement set is no longer fixed after U. stepColonization() runs once per sim year: a kingdom+ realm (totalPop >= civColonyMinPop) may found a new settlement on the best unclaimed, habitable, well-spaced cell within reach -- overland, or across water from a coastal member (so islands / other continents get colonised). The colony is APPENDED and bound to the founder's realm by allegiance (Step 5) + a colonial supply trade link (computeTrade, Step 7) so it survives on marginal land while the founder lives; when the founder's capital falls, allegiance clears -> supply ends -> the colony subsists locally and may wither. Deterministic (pure hashes). The growing set needs no save-format change: the v20 settlement block is variable-length, and restoreWeather now TRUNCATES settlements to the snapshot's count (step-back drops colonies founded after; they re-found identically on replay). Founding logs a kind=3 event. civColon* config knobs. (Determinism fix: within one stepColonization call the per-settlement arrays sSettleNation/sSettleAllegiance/sCivCond are resized on each append, else the next realm's member loop read out of bounds.) test_colony.cpp: colonies founded (set grows), colony in founder's realm + a supply link, cross-water/island colonies, founder loss frees + de-supplies, step-back truncates, determinism, save round-trip. All 16 suites green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
94 lines
2.8 KiB
CMake
94 lines
2.8 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(PlanetSim CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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include(FetchContent)
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG 5.5
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)
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# Build raylib as a static lib, no examples.
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(raylib)
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set(SIM_SOURCES
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src/sim/IcoSphere.cpp
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src/sim/Planet.cpp
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src/sim/PlanetTectonics.cpp
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src/sim/PlanetDrift.cpp
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src/sim/PlanetErosion.cpp
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src/sim/PlanetHydrology.cpp
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src/sim/PlanetBiomes.cpp
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src/sim/PlanetClimate.cpp
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src/sim/PlanetLive.cpp
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src/sim/PlanetOcean.cpp
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src/sim/PlanetWeather.cpp
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src/sim/PlanetVolcano.cpp
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src/sim/PlanetBiota.cpp
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src/sim/PlanetFloraGen.cpp
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src/sim/PlanetFaunaGen.cpp
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src/sim/PlanetFungiGen.cpp
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src/sim/NameGen.cpp
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src/sim/PlanetGeography.cpp
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src/sim/PlanetEcoregions.cpp
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src/sim/PlanetCiv.cpp
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src/sim/PlanetNation.cpp
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src/sim/PlanetCulture.cpp
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src/sim/PlanetConflict.cpp
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src/sim/PlanetTrade.cpp
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src/sim/PlanetIO.cpp
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)
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set(RENDER_SOURCES
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src/render/Colors.cpp
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src/render/Map2D.cpp
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src/render/Overlays.cpp
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src/render/Picking.cpp
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src/render/Panels.cpp
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src/render/Viewer.cpp
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src/render/ViewerInput.cpp
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src/render/ViewerRender.cpp
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)
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add_library(planetsim_sim STATIC ${SIM_SOURCES})
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target_include_directories(planetsim_sim PUBLIC src/sim)
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add_executable(planetsim
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src/main.cpp
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${RENDER_SOURCES}
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)
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# Flat includes ("Planet.hpp", "Viewer.hpp", ...) resolve across both folders.
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target_include_directories(planetsim PRIVATE src/sim src/render)
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target_link_libraries(planetsim PRIVATE planetsim_sim raylib)
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# OpenMP parallelizes the per-cell passes in Planet::step(). Optional: without
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# it the #pragma omp lines are ignored and the sim runs (correctly) serial.
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find_package(OpenMP)
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if(OpenMP_CXX_FOUND)
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target_link_libraries(planetsim_sim PUBLIC OpenMP::OpenMP_CXX)
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endif()
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# Linux system libs raylib needs at link time.
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if(UNIX AND NOT APPLE)
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target_link_libraries(planetsim PRIVATE m pthread dl)
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endif()
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enable_testing()
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foreach(test_name logic biota ocean live weather volcano geography ecoregions civ nation culture conflict diplomacy trade colony)
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add_executable(test_${test_name} test_${test_name}.cpp)
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target_link_libraries(test_${test_name} PRIVATE planetsim_sim)
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add_test(NAME ${test_name} COMMAND test_${test_name})
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endforeach()
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add_executable(test_events test_events.cpp ${RENDER_SOURCES})
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target_include_directories(test_events PRIVATE src/sim src/render)
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target_link_libraries(test_events PRIVATE planetsim_sim raylib)
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if(UNIX AND NOT APPLE)
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target_link_libraries(test_events PRIVATE m pthread dl)
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endif()
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add_test(NAME events COMMAND test_events)
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