planetsim/CMakeLists.txt
Jonas Reith cdf4319b31 Civ: colonization (kingdoms found colonies + islands) + reseed overlay cleanup
Two things:

1. Fix: pressing R (reseed) after civilization existed left stale territory/
   culture/war/diplomacy/trade overlay lines drawing on the new world.
   regenWorld() now clears the civ overlay segment vectors + their toggles and
   resets a civ colour mode back to Biome.

2. Feature: the settlement set is no longer fixed after U. stepColonization()
   runs once per sim year: a kingdom+ realm (totalPop >= civColonyMinPop) may
   found a new settlement on the best unclaimed, habitable, well-spaced cell
   within reach -- overland, or across water from a coastal member (so islands /
   other continents get colonised). The colony is APPENDED and bound to the
   founder's realm by allegiance (Step 5) + a colonial supply trade link
   (computeTrade, Step 7) so it survives on marginal land while the founder
   lives; when the founder's capital falls, allegiance clears -> supply ends ->
   the colony subsists locally and may wither. Deterministic (pure hashes).

   The growing set needs no save-format change: the v20 settlement block is
   variable-length, and restoreWeather now TRUNCATES settlements to the
   snapshot's count (step-back drops colonies founded after; they re-found
   identically on replay). Founding logs a kind=3 event. civColon* config knobs.

   (Determinism fix: within one stepColonization call the per-settlement arrays
   sSettleNation/sSettleAllegiance/sCivCond are resized on each append, else the
   next realm's member loop read out of bounds.)

test_colony.cpp: colonies founded (set grows), colony in founder's realm + a
supply link, cross-water/island colonies, founder loss frees + de-supplies,
step-back truncates, determinism, save round-trip. All 16 suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:09:22 +02:00

94 lines
2.8 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(PlanetSim CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
)
# Build raylib as a static lib, no examples.
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(raylib)
set(SIM_SOURCES
src/sim/IcoSphere.cpp
src/sim/Planet.cpp
src/sim/PlanetTectonics.cpp
src/sim/PlanetDrift.cpp
src/sim/PlanetErosion.cpp
src/sim/PlanetHydrology.cpp
src/sim/PlanetBiomes.cpp
src/sim/PlanetClimate.cpp
src/sim/PlanetLive.cpp
src/sim/PlanetOcean.cpp
src/sim/PlanetWeather.cpp
src/sim/PlanetVolcano.cpp
src/sim/PlanetBiota.cpp
src/sim/PlanetFloraGen.cpp
src/sim/PlanetFaunaGen.cpp
src/sim/PlanetFungiGen.cpp
src/sim/NameGen.cpp
src/sim/PlanetGeography.cpp
src/sim/PlanetEcoregions.cpp
src/sim/PlanetCiv.cpp
src/sim/PlanetNation.cpp
src/sim/PlanetCulture.cpp
src/sim/PlanetConflict.cpp
src/sim/PlanetTrade.cpp
src/sim/PlanetIO.cpp
)
set(RENDER_SOURCES
src/render/Colors.cpp
src/render/Map2D.cpp
src/render/Overlays.cpp
src/render/Picking.cpp
src/render/Panels.cpp
src/render/Viewer.cpp
src/render/ViewerInput.cpp
src/render/ViewerRender.cpp
)
add_library(planetsim_sim STATIC ${SIM_SOURCES})
target_include_directories(planetsim_sim PUBLIC src/sim)
add_executable(planetsim
src/main.cpp
${RENDER_SOURCES}
)
# Flat includes ("Planet.hpp", "Viewer.hpp", ...) resolve across both folders.
target_include_directories(planetsim PRIVATE src/sim src/render)
target_link_libraries(planetsim PRIVATE planetsim_sim raylib)
# OpenMP parallelizes the per-cell passes in Planet::step(). Optional: without
# it the #pragma omp lines are ignored and the sim runs (correctly) serial.
find_package(OpenMP)
if(OpenMP_CXX_FOUND)
target_link_libraries(planetsim_sim PUBLIC OpenMP::OpenMP_CXX)
endif()
# Linux system libs raylib needs at link time.
if(UNIX AND NOT APPLE)
target_link_libraries(planetsim PRIVATE m pthread dl)
endif()
enable_testing()
foreach(test_name logic biota ocean live weather volcano geography ecoregions civ nation culture conflict diplomacy trade colony)
add_executable(test_${test_name} test_${test_name}.cpp)
target_link_libraries(test_${test_name} PRIVATE planetsim_sim)
add_test(NAME ${test_name} COMMAND test_${test_name})
endforeach()
add_executable(test_events test_events.cpp ${RENDER_SOURCES})
target_include_directories(test_events PRIVATE src/sim src/render)
target_link_libraries(test_events PRIVATE planetsim_sim raylib)
if(UNIX AND NOT APPLE)
target_link_libraries(test_events PRIVATE m pthread dl)
endif()
add_test(NAME events COMMAND test_events)