Two features (the ecoregions layer was authored locally and was still uncommitted; civilization Step 2 builds on top and is intermingled in shared files, so they land together): Ecoregions (v19, PlanetEcoregions.*, key E): - generateEcoregions() flood-fills cells sharing biome + land/water context + productivity band into named ecological provinces (dominant flora/fauna/funga + per-kind productivity), a separate sEcoRng. ColorMode::Ecoregion + an Eco tab + cell-info dominants. Saved v19 (v18 geography reshuffle salt already in). Civilizations Step 2 (v20, PlanetCiv.*, keys U/I): - computeHabitability(): derived per-cell food/livability (climate comfort + water access (rivers/lakes/coast) + food (flora/fauna + ecoregion productivity), gated by freezing winters / high terrain). ColorMode:: Habitability (key I). - placeSettlements() (key U, "the dawn"): one-time greedy placement on the best well-spaced fertile cells (separate sCivRng; named from the continent's NameGen bank). The set is fixed, so the only mutable per-step state is each settlement's population. - stepCivilization(): logistic growth toward K = civMaxPopulation*habitability, cut where an active volcano ashes the area, so settlements grow / decline / are abandoned (floored at 1 so a site can revive). Tiers village->town->city. Runs in liveAdvance; detectLiveEvents logs kind=3 events. - Step-back snapshots only the population vector (WeatherSnapshot.settlementPop). 3D + 2D tier-sized markers + city/town labels, a Civ tab, cell-info line. buildGeometry() clears settlements on reseed. Save v20; sCellSettlement rebuilt on load. civ* config knobs. New test_ecoregions.cpp + test_civ.cpp; all 10 headless suites pass; GUI build clean. CLAUDE.md / design-notes / BUILD.md updated (roadmap Step 2 done). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
90 lines
2.6 KiB
CMake
90 lines
2.6 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(PlanetSim CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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include(FetchContent)
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG 5.5
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)
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# Build raylib as a static lib, no examples.
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(raylib)
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set(SIM_SOURCES
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src/sim/IcoSphere.cpp
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src/sim/Planet.cpp
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src/sim/PlanetTectonics.cpp
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src/sim/PlanetDrift.cpp
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src/sim/PlanetErosion.cpp
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src/sim/PlanetHydrology.cpp
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src/sim/PlanetBiomes.cpp
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src/sim/PlanetClimate.cpp
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src/sim/PlanetLive.cpp
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src/sim/PlanetOcean.cpp
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src/sim/PlanetWeather.cpp
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src/sim/PlanetVolcano.cpp
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src/sim/PlanetBiota.cpp
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src/sim/PlanetFloraGen.cpp
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src/sim/PlanetFaunaGen.cpp
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src/sim/PlanetFungiGen.cpp
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src/sim/NameGen.cpp
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src/sim/PlanetGeography.cpp
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src/sim/PlanetEcoregions.cpp
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src/sim/PlanetCiv.cpp
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src/sim/PlanetIO.cpp
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)
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set(RENDER_SOURCES
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src/render/Colors.cpp
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src/render/Map2D.cpp
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src/render/Overlays.cpp
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src/render/Picking.cpp
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src/render/Panels.cpp
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src/render/Viewer.cpp
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src/render/ViewerInput.cpp
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src/render/ViewerRender.cpp
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)
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add_library(planetsim_sim STATIC ${SIM_SOURCES})
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target_include_directories(planetsim_sim PUBLIC src/sim)
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add_executable(planetsim
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src/main.cpp
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${RENDER_SOURCES}
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)
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# Flat includes ("Planet.hpp", "Viewer.hpp", ...) resolve across both folders.
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target_include_directories(planetsim PRIVATE src/sim src/render)
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target_link_libraries(planetsim PRIVATE planetsim_sim raylib)
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# OpenMP parallelizes the per-cell passes in Planet::step(). Optional: without
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# it the #pragma omp lines are ignored and the sim runs (correctly) serial.
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find_package(OpenMP)
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if(OpenMP_CXX_FOUND)
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target_link_libraries(planetsim_sim PUBLIC OpenMP::OpenMP_CXX)
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endif()
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# Linux system libs raylib needs at link time.
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if(UNIX AND NOT APPLE)
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target_link_libraries(planetsim PRIVATE m pthread dl)
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endif()
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enable_testing()
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foreach(test_name logic biota ocean live weather volcano geography ecoregions civ)
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add_executable(test_${test_name} test_${test_name}.cpp)
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target_link_libraries(test_${test_name} PRIVATE planetsim_sim)
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add_test(NAME ${test_name} COMMAND test_${test_name})
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endforeach()
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add_executable(test_events test_events.cpp ${RENDER_SOURCES})
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target_include_directories(test_events PRIVATE src/sim src/render)
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target_link_libraries(test_events PRIVATE planetsim_sim raylib)
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if(UNIX AND NOT APPLE)
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target_link_libraries(test_events PRIVATE m pthread dl)
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endif()
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add_test(NAME events COMMAND test_events)
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