planetsim/CMakeLists.txt
Jonas Reith ee2ef3655b Civ Step 3: territory, nations & political borders
Group settlements into realms (city-states / kingdoms / empires) and give them
territory + political borders, all derived deterministically from the saved
settlement set (no save-version bump, step-back free).

- PlanetNation.{hpp,cpp}: computeTerritory() — size-scaled influence range per
  settlement, realm grouping (a town joins the nearest larger capital within its
  annexation reach, else founds its own nation), tier by member count / total pop,
  and per-cell ownership maximising range - angular-distance (wilderness frontiers
  where no settlement reaches). No RNG → tectonic stream untouched.
- Territory colour mode + nationColor, buildNationBorders (plate dual-contour
  reused), realm labels at capitals, a Realms info tab, cell-info realm line, and
  kind=4 WorldEvents (realm founded / rises to empire / collapsed). Key P toggles
  the view + borders; territory recomputed once per sim year, on placement, load
  and step-back.
- civTerritory*/civVassalRange/civEmpire* config knobs (self-describing → no save
  break); test_nation.cpp covers ownership/wilderness, empires vs city-states,
  realm grouping, tiers, determinism, RNG isolation, save/load parity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 14:00:32 +02:00

91 lines
2.7 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(PlanetSim CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
)
# Build raylib as a static lib, no examples.
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(raylib)
set(SIM_SOURCES
src/sim/IcoSphere.cpp
src/sim/Planet.cpp
src/sim/PlanetTectonics.cpp
src/sim/PlanetDrift.cpp
src/sim/PlanetErosion.cpp
src/sim/PlanetHydrology.cpp
src/sim/PlanetBiomes.cpp
src/sim/PlanetClimate.cpp
src/sim/PlanetLive.cpp
src/sim/PlanetOcean.cpp
src/sim/PlanetWeather.cpp
src/sim/PlanetVolcano.cpp
src/sim/PlanetBiota.cpp
src/sim/PlanetFloraGen.cpp
src/sim/PlanetFaunaGen.cpp
src/sim/PlanetFungiGen.cpp
src/sim/NameGen.cpp
src/sim/PlanetGeography.cpp
src/sim/PlanetEcoregions.cpp
src/sim/PlanetCiv.cpp
src/sim/PlanetNation.cpp
src/sim/PlanetIO.cpp
)
set(RENDER_SOURCES
src/render/Colors.cpp
src/render/Map2D.cpp
src/render/Overlays.cpp
src/render/Picking.cpp
src/render/Panels.cpp
src/render/Viewer.cpp
src/render/ViewerInput.cpp
src/render/ViewerRender.cpp
)
add_library(planetsim_sim STATIC ${SIM_SOURCES})
target_include_directories(planetsim_sim PUBLIC src/sim)
add_executable(planetsim
src/main.cpp
${RENDER_SOURCES}
)
# Flat includes ("Planet.hpp", "Viewer.hpp", ...) resolve across both folders.
target_include_directories(planetsim PRIVATE src/sim src/render)
target_link_libraries(planetsim PRIVATE planetsim_sim raylib)
# OpenMP parallelizes the per-cell passes in Planet::step(). Optional: without
# it the #pragma omp lines are ignored and the sim runs (correctly) serial.
find_package(OpenMP)
if(OpenMP_CXX_FOUND)
target_link_libraries(planetsim_sim PUBLIC OpenMP::OpenMP_CXX)
endif()
# Linux system libs raylib needs at link time.
if(UNIX AND NOT APPLE)
target_link_libraries(planetsim PRIVATE m pthread dl)
endif()
enable_testing()
foreach(test_name logic biota ocean live weather volcano geography ecoregions civ nation)
add_executable(test_${test_name} test_${test_name}.cpp)
target_link_libraries(test_${test_name} PRIVATE planetsim_sim)
add_test(NAME ${test_name} COMMAND test_${test_name})
endforeach()
add_executable(test_events test_events.cpp ${RENDER_SOURCES})
target_include_directories(test_events PRIVATE src/sim src/render)
target_link_libraries(test_events PRIVATE planetsim_sim raylib)
if(UNIX AND NOT APPLE)
target_link_libraries(test_events PRIVATE m pthread dl)
endif()
add_test(NAME events COMMAND test_events)