#include "Viewer.hpp" // Program entry point: build the viewer, initialize it (window, layout, config, // first world; honours --seed / --config), and run the frame loop. All the work // lives in the engine (src/sim) and the viewer (src/render). int main(int argc, char** argv) { Viewer v; if (!v.init(argc, argv)) return 1; v.run(); return 0; }