#include "Viewer.hpp" #include "Picking.hpp" #include "Map2D.hpp" // wrapPi #include "Projection.hpp" // EqualEarth, lonLatToDir #include #include // One frame of input: camera orbit/zoom, hover picking (panel subtile -> 3D ray // -> 2D map), click-to-select, and key handling. Writes the per-frame picking // members (mp/onPause/hovered/hasHoverSub/hoverSub/hoveredSubIdx) for the render // pass, and may step / regenerate / save / load the world. void Viewer::handleInput() { mp = GetMousePosition(); bool in3D = (mp.x < view3DW && mp.y < view3DH); // top-left quadrant bool inMap = CheckCollisionPointRec(mp, mapRect); bool inPanel = (selectedCell >= 0) && CheckCollisionPointRec(mp, panelRect); onPause = CheckCollisionPointRec(mp, pauseBtn); // --- Camera input (LMB drag orbits; tracks drag distance for clicks) -- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { if (phase3Prompt) { // modal: only the two buttons act if (CheckCollisionPointRec(mp, p3StartBtn)) { phase3 = true; phase3Prompt = false; paused = false; phase3PromptAt = elapsedMy; setStatus("Hydrology started"); refreshView(); } else if (CheckCollisionPointRec(mp, p3ContinueBtn)) { phase3Prompt = false; paused = false; phase3PromptAt = elapsedMy + planet.cfg.phase3AfterMy; setStatus("Continuing world-building"); } } else { dragDist = 0.0f; pressInMap = inMap; // drag started on the map -> pan it if (onPause) pauseAction(); // clickable pause / re-evolve button } } // Live World: is the camera following a storm? (look up by stable id; release if dissipated) const WeatherSystem* followed = nullptr; if (liveWorld && followId != 0) { for (const auto& ws : planet.storms()) if (ws.id == followId) { followed = &ws; break; } if (!followed) followId = 0; } bool following = (followed != nullptr); if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && !phase3Prompt) { Vector2 d = GetMouseDelta(); dragDist += fabsf(d.x) + fabsf(d.y); if (in3D && !onPause && !following) { // orbit (disabled while following a storm) camYaw += d.x * 0.005f; camPitch += d.y * 0.005f; camPitch = std::clamp(camPitch, -1.5f, 1.5f); } if (pressInMap) { // drag the map: pan when zoomed, else rotate lon if (mapZoom > 1.0) { double w = mapRect.width * mapZoom, h = mapRect.height * mapZoom; mapPanX = std::clamp(mapPanX + d.x, -(w - mapRect.width) * 0.5, (w - mapRect.width) * 0.5); mapPanY = std::clamp(mapPanY + d.y, -(h - mapRect.height) * 0.5, (h - mapRect.height) * 0.5); } else { mapLon = wrapPi(mapLon + d.x * (2.0 * M_PI / mapRect.width)); } } } // Wheel: zoom the 2D map toward the cursor when hovering it, else zoom the camera. float wheel = GetMouseWheelMove(); if (inMap && wheel != 0.0f) { Rectangle vr = mapViewRect(); double u = (mp.x - vr.x) / vr.width, v = (mp.y - vr.y) / vr.height; // projection coord under cursor double nz = std::clamp(mapZoom * (wheel > 0 ? 1.2 : 1.0 / 1.2), 1.0, 8.0); if (nz <= 1.0001) { mapZoom = 1.0; mapPanX = mapPanY = 0.0; } // back to the whole map else { double w = mapRect.width * nz, h = mapRect.height * nz; mapPanX = std::clamp(mp.x - u * w - mapRect.x - (mapRect.width - w) * 0.5, -(w - mapRect.width) * 0.5, (w - mapRect.width) * 0.5); mapPanY = std::clamp(mp.y - v * h - mapRect.y - (mapRect.height - h) * 0.5, -(h - mapRect.height) * 0.5, (h - mapRect.height) * 0.5); mapZoom = nz; } } else { camDist -= wheel * 0.4f; camDist = std::clamp(camDist, 2.6f, 14.0f); } if (following) { // point the camera straight at the storm Vec3 wd = rotateZ(followed->pos, planet.cfg.axialTilt); // model -> world (axial tilt) camPitch = std::clamp((float)std::asin(std::clamp(wd.y, -1.0, 1.0)), -1.5f, 1.5f); camYaw = (float)std::atan2(wd.x, wd.z); } cam.position = { camDist * cosf(camPitch) * sinf(camYaw), camDist * sinf(camPitch), camDist * cosf(camPitch) * cosf(camYaw) }; // --- Hover picking: tile panel subtile, else 3D ray, else 2D map ------ // The globe is rendered tilted by axialTilt about world Z; the picking sphere is // rotation-invariant, so un-rotate the world-space hit direction by -tilt to get // the model-space direction used to match cells/subcells (hitModel). hovered = -1; hasHoverSub = false; hoveredSubIdx = -1; bool have3DHit = false; Vec3 hitUnit, hitModel; if (inPanel) { if (!subgrids.empty() && CheckCollisionPointRec(mp, gridRect)) { const auto& sg = subgrids[0]; int R = sg->res; int i = std::clamp((int)((mp.x - gridRect.x) / (gridRect.width / R)), 0, R - 1); int j = std::clamp((int)((mp.y - gridRect.y) / (gridRect.height / R)), 0, R - 1); hoveredSubIdx = j * R + i; hoverSub = sg->sub[hoveredSubIdx]; hasHoverSub = true; // marks it on the globe } } else if (in3D) { Vec3 d = rayDirFromMouse(cam.position, cam.target, cam.fovy, mp.x, mp.y, (float)view3DW, (float)view3DH); Vec3 o{cam.position.x, cam.position.y, cam.position.z}; if (raySphere(o, d, visBase, hitUnit)) { have3DHit = true; hitModel = rotateZ(hitUnit, -planet.cfg.axialTilt); // world -> model (undo tilt) hovered = nearestCell(planet, hitModel); } } else if (inMap) { Rectangle vr = mapViewRect(); // account for 2D zoom/pan double nx = (mp.x - vr.x) / vr.width, ny = (mp.y - vr.y) / vr.height; double X = (nx * 2.0 - 1.0) * EqualEarth::halfWidth(); double Y = (1.0 - 2.0 * ny) * EqualEarth::halfHeight(); double lon, lat; if (EqualEarth::inverse(X, Y, lon, lat)) hovered = nearestCell(planet, lonLatToDir(wrapPi(lon - mapLon), lat)); } if (have3DHit && !subgrids.empty()) { // prefer subcell under cursor double best = -2.0; const SubCell* bs = nullptr; for (auto& sg : subgrids) { if (!sg) continue; for (auto& s : sg->sub) { double dd = s.unit.dot(hitModel); if (dd > best) { best = dd; bs = &s; } } } if (bs && angBetween(bs->unit, hitModel) < selectedThresh) { hoverSub = *bs; hasHoverSub = true; } } // --- Click = select a tile (ignored over panel/button / while dragging) - if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && dragDist < 6.0f && !inPanel && !onPause && !phase3Prompt && hovered >= 0) selectCell(hovered); // --- Keys ------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE) && !phase3Prompt) pauseAction(); if (IsKeyPressed(KEY_ONE)) { mode = ColorMode::Elevation; recolor(); } if (IsKeyPressed(KEY_TWO)) { mode = ColorMode::Plate; recolor(); } if (IsKeyPressed(KEY_THREE)) { mode = ColorMode::Age; recolor(); } if (IsKeyPressed(KEY_FOUR)) { mode = ColorMode::Crust; recolor(); } if (IsKeyPressed(KEY_FIVE)) { mode = ColorMode::Biome; recolor(); } if (IsKeyPressed(KEY_SIX)) { // cycle temperature sub-views: mean->summer->winter->seasonality mode = (mode == ColorMode::Temperature) ? ColorMode::TempSummer : (mode == ColorMode::TempSummer) ? ColorMode::TempWinter : (mode == ColorMode::TempWinter) ? ColorMode::Seasonality : ColorMode::Temperature; recolor(); } if (IsKeyPressed(KEY_SEVEN)) { mode = ColorMode::Precip; recolor(); } if (IsKeyPressed(KEY_EIGHT)) { mode = ColorMode::FloraDensity; recolor(); } if (IsKeyPressed(KEY_NINE)) { mode = ColorMode::FaunaDensity; recolor(); } if (IsKeyPressed(KEY_ZERO)) { mode = ColorMode::FungaDensity; recolor(); } if (IsKeyPressed(KEY_B)) showBorders = !showBorders; if (IsKeyPressed(KEY_D)) showDrift = !showDrift; if (IsKeyPressed(KEY_G)) showGrat = !showGrat; if (IsKeyPressed(KEY_J)) showRivers = !showRivers; if (IsKeyPressed(KEY_H) && settled) { // toggle Phase 3 (hydrology) bool wasPrompt = phase3Prompt; phase3 = !phase3; phase3Prompt = false; if (wasPrompt) paused = false; // taking the choice resumes the sim if (phase3) { phase3PromptAt = elapsedMy; setStatus("Hydrology ON"); } else { phase3PromptAt = elapsedMy + planet.cfg.phase3AfterMy; rivers.clear(); bigRivers.clear(); setStatus("Hydrology OFF"); } refreshView(); } if (IsKeyPressed(KEY_L) && settled) { // generate / regenerate biota population planet.generateBiota(); if (mode != ColorMode::FaunaDensity && mode != ColorMode::FungaDensity) { mode = ColorMode::FloraDensity; recolor(); } setStatus("Biota generated (flora/fauna/funga)"); } if (IsKeyPressed(KEY_W) && settled) { // enter / leave Live World (slow real-time clock) liveWorld = !liveWorld; if (liveWorld) { phase3Prompt = false; paused = false; refreshView(); // fresh base colours; overlay builds in stepSim setStatus("Live World started"); } else { paused = true; followId = 0; refreshView(); // back to World Creation (drift), paused setStatus("Live World stopped"); } } if (IsKeyPressed(KEY_Y) && liveWorld) { // cycle the 3D camera through active storms const auto& st = planet.storms(); if (st.empty()) { followId = 0; setStatus("No weather systems to follow"); } else { std::vector idx(st.size()); for (size_t i = 0; i < st.size(); ++i) idx[i] = (int)i; std::sort(idx.begin(), idx.end(), [&](int a, int b){ return st[a].strength > st[b].strength; }); int cur = -1; for (size_t k = 0; k < idx.size(); ++k) if (st[idx[k]].id == followId) { cur = (int)k; break; } int next = (cur < 0) ? 0 : cur + 1; if (next >= (int)idx.size()) { followId = 0; setStatus("Follow cam off"); } else { const WeatherSystem& ws = st[idx[next]]; followId = ws.id; bool hur = ws.tropical && ws.strength >= planet.cfg.weatherHurricaneStr; setStatus(hur ? "Following tropical cyclone" : "Following weather system"); } } } if (IsKeyPressed(KEY_N)) dayNightOn = !dayNightOn; // toggle the day/night terminator if (IsKeyPressed(KEY_T)) showTides = !showTides; // toggle tide-coloured coastline if (IsKeyPressed(KEY_O)) showCurrents = !showCurrents; // toggle ocean current arrows if (IsKeyPressed(KEY_K)) showClouds = !showClouds; // toggle weather cloud/rain cover if (IsKeyPressed(KEY_C)) { selectedCell = -1; subgrids.clear(); } if (IsKeyPressed(KEY_R)) { cfg.seed = (uint32_t)(GetTime() * 100000) | 1; regen(); } if (IsKeyPressed(KEY_S)) { // one step if (liveWorld) liveAdvance(liveRate, liveRate); // Live World: step the clock forward else { stepOnce(); refreshView(); } // forming/drift: one tectonic tick } // Live World clock stepper: step by one rate-unit (liveRate hours). Backward rewinds the // deterministic sky (day/night, tides, seasons, moon phases); weather holds (can't reverse). if (IsKeyPressed(KEY_PERIOD) && liveWorld) { liveAdvance(liveRate, liveRate); setStatus("Step forward"); } if (IsKeyPressed(KEY_COMMA) && liveWorld) { liveAdvance(-liveRate, 0.0); setStatus("Step back (sky only)"); } if (IsKeyPressed(KEY_F)) { // fast-forward to settled if (!settled) { while (!settled) stepOnce(); dtMy = planet.cflDtMy(); planet.drifting = true; refreshView(); } } if (IsKeyPressed(KEY_EQUAL) && cfg.subdivisions < 7) { cfg.subdivisions++; regen(); } if (IsKeyPressed(KEY_MINUS) && cfg.subdivisions > 1) { cfg.subdivisions--; regen(); } if (IsKeyPressed(KEY_F2)) { if (loadConfig(CONFIG_PATH, cfg)) { std::string cerr = validateConfig(cfg); if (!cerr.empty()) { cfg = PlanetConfig{}; setStatus("Bad planet.cfg — using defaults"); } regen(); setStatus(cerr.empty() ? "Reloaded planet.cfg" : "Bad planet.cfg — using defaults"); } else setStatus("No planet.cfg"); } if (IsKeyPressed(KEY_F5)) saveGame(SAVE_PATH); if (IsKeyPressed(KEY_F9)) loadGame(SAVE_PATH); if (IsKeyPressed(KEY_F12)) { TakeScreenshot("screenshot.png"); setStatus("Screenshot saved to screenshot.png"); } // Speed control: Live World ramps the live clock (sim hours/s, ~hour -> month); // otherwise it sets the drift rate (My simulated per real second). if (IsKeyPressed(KEY_RIGHT_BRACKET)) { if (liveWorld) liveRate = std::min(liveRate * 1.5, 720.0); else driftRate = std::min(driftRate * 1.5, 80.0); } if (IsKeyPressed(KEY_LEFT_BRACKET)) { if (liveWorld) liveRate = std::max(liveRate / 1.5, 0.25); else driftRate = std::max(driftRate / 1.5, 0.5); } }