Fauna Generation Plan For fauna, I want the system to handle animals in broad ecological groups: predators, herbivores, and animals that fall somewhere in between. 1. Basic Animal Types First, we should define basic animal types that can exist in many different environments. These are not specific species, but general animal categories. For example: Rodents Desert rodents in desert regions Swamp rodents in swamp regions Forest rodents in forest regions The same approach should be used for other common animal groups that can appear across many biomes. 2. Animal Classification For regional animals, we should describe them more by broad biological classification and size rather than by exact genus or species. The classification should use something like: Class Order Family Size category Example: text Animal: Cat-like predator Class: Mammal Order: Carnivora Family: Felidae Size: Small A tiger-like animal would use the same family but have a larger size: text Animal: Tiger-like predator Class: Mammal Order: Carnivora Family: Felidae Size: Big Size categories could be: Tiny Small Medium Big Huge If more biological information is needed, please ask me. You can also look up general classification information if needed. 3. Cell Population System Each map cell should be populated using a slot and point system. For example: Each cell has 10 fauna slots Each cell has 20 fauna points Every animal takes up a certain number of points depending on its size: Size Point Cost Tiny 1 Small 2 Medium 3 Big 4 Huge 5 Animals are added to the cell until either: All slots are filled, or All points are used Once one of these limits is reached, the system stops adding animals to that cell. 4. Regional Distribution To create a more homogeneous and natural distribution, the system should check neighboring cells when populating fauna. The rules could be: If neighboring cells have the same climate, there is a high probability that the same or similar animals appear there. If neighboring cells have a different climate, it is more likely animals should be generated instead. Similar biomes should share more fauna. Very different biomes should have more distinct fauna. This should help avoid every cell feeling completely random while still allowing variety between different regions. 5. Overall Goal The goal is to create a fauna system that feels natural, biome-based, and regionally consistent, without needing to define every animal as an exact real-world species. Animals should be generated from broad biological groups, ecological roles, and size categories.