Fix: step-back now reverses run-born storms (record undo history continuously)
The step-back undo history was cleared on every continuous-run frame, so weather systems (storms/hurricanes) created during a normal run had no recorded past. Stepping back then only rewound the deterministic sky and left the storm frozen at its current spot, resuming motion only on a forward step. liveAdvance() now records a snapshot of the pre-advance weather state at ~one-step cadence on ANY forward advance (continuous run or manual '.'), not just manual steps -- the interval scales with liveRate, so it's ~one snapshot per real second at any clock rate, in a bounded ring. liveStepBack() searches the ring for the most recent snapshot before the current time and restores it (clock + humidity/cloud/rain + storms + RNG), so storms reverse regardless of when they were born. The clear-on-run was removed; entering Live World still resets the ring. All five suites pass; GUI build clean. Docs updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
@ -425,10 +425,12 @@ Working and verified (logic tested headless):
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dtWeather)`; **`.`** steps forward and **`,`** back by `liveRate` hours (both auto-pause, like a
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video frame-step). Weather is an integrated path (not analytically reversible), so a forward step
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snapshots the full state — `Planet::captureWeather()`/`restoreWeather()` (humidity/cloud/rain/
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storms/RNG) into a bounded `wxUndo` history — and **`,` restores the previous snapshot**, so the
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step really reverses *everything* (clouds, rain, storms) plus the deterministic sky. A continuous
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run (unpause) clears the undo history (so `,` then falls back to a sky-only rewind). `S` in Live
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World aliases the forward step.
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storms/RNG) into a bounded `wxUndo` ring — and **`,` restores the previous snapshot**, so the
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step really reverses *everything* (clouds, rain, **moving storms**) plus the deterministic sky.
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`liveAdvance` records a snapshot at ~one-step cadence on **any** forward advance (continuous run or
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manual step), so storms born during a continuous run also rewind (an earlier version cleared the
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history on run, which left run-born storms frozen on step-back); `,` searches the ring by time, the
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ring drops oldest past `wxUndoMax`. `S` in Live World aliases the forward step.
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- Mouse hover (in either view) shows per-cell info. Clicking a tile opens a
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right-side detail panel: tile info header + the tile's subgrid drawn as a
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flat hoverable grid of subtiles (neighbor-owned subtiles dimmed). A high-res
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@ -223,9 +223,11 @@ Three viewer-only controls over the Live World sim:
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overlay). `.`/`,` step ±`liveRate` hours and **auto-pause** (frame-step). Weather is integrated
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and not analytically reversible, so a forward step snapshots the full weather state
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(`Planet::captureWeather`/`restoreWeather` — humidity/cloud/rain/storms/RNG) into a bounded
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`wxUndo` ring; **`,` restores the previous snapshot**, reversing clouds/rain/storms exactly as well
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as the deterministic sky. A continuous run clears `wxUndo` (then `,` rewinds the sky only). The
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snapshot also reseeds the storm RNG so re-stepping forward replays deterministically.
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`wxUndo` ring; **`,` restores the most recent snapshot before now**, reversing clouds/rain/storms
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exactly as well as the deterministic sky. `liveAdvance` records a snapshot at ~one-step cadence on
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*any* forward advance — continuous run or manual step — so storms born during a run also rewind
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(the ring is bounded, ~one snapshot per real second since the interval scales with `liveRate`). The
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restored snapshot includes the storm RNG, so re-stepping forward replays deterministically.
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## Headless testing
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@ -304,8 +304,7 @@ void Viewer::stepSim() {
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if (liveWorld) {
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// --- Live World: advance the slow clock; geology is frozen --------
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double dtH = (!paused) ? liveRate * GetFrameTime() : 0.0; // simulated hours this frame
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if (dtH > 0.0) wxUndo.clear(); // a continuous run invalidates the manual step-back history
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liveAdvance(dtH, dtH);
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liveAdvance(dtH, dtH); // liveAdvance records step-back snapshots itself
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return;
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}
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if (!paused && !settled) {
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@ -344,6 +343,17 @@ void Viewer::stepSim() {
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// integrated, non-reversible path, so it advances by dtWeather (0 = hold, used for a backward
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// step which still rewinds the deterministic sky: day/night, tides, seasons, moon phases).
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void Viewer::liveAdvance(double dtClock, double dtWeather) {
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// Record a step-back snapshot of the PRE-advance state at ~one-step cadence, on ANY forward
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// advance (continuous run or manual step) -- so stepping back reverses weather + storms whether
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// they were born while stepping or during a continuous run. interval ~ liveRate means roughly
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// one snapshot per real second regardless of the clock rate (bounded ring, drops oldest).
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if (dtClock > 0.0) {
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double interval = std::max(1e-6, liveRate);
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if (wxUndo.empty() || liveTime - wxUndo.back().t >= interval - 1e-9) {
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if ((int)wxUndo.size() >= wxUndoMax) wxUndo.erase(wxUndo.begin());
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wxUndo.push_back(WxFrame{ liveTime, planet.captureWeather() });
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}
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}
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liveTime = std::max(0.0, liveTime + dtClock);
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double days = liveTime / planet.cfg.dayLengthHours;
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double dayOfYear01 = days / planet.cfg.yearLengthDays; dayOfYear01 -= std::floor(dayOfYear01);
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@ -364,19 +374,19 @@ void Viewer::liveAdvance(double dtClock, double dtWeather) {
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rebuildLiveOverlay();
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}
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// Step the live clock forward one rate-unit. Auto-pauses (like a video frame-step) and snapshots
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// the pre-step state so the backward step can restore weather + storms exactly.
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// Step the live clock forward one rate-unit. Auto-pauses (like a video frame-step); liveAdvance
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// records the pre-step snapshot so the backward step can restore weather + storms exactly.
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void Viewer::liveStepForward() {
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paused = true;
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if ((int)wxUndo.size() >= wxUndoMax) wxUndo.erase(wxUndo.begin());
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wxUndo.push_back(WxFrame{ liveTime, planet.captureWeather() });
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liveAdvance(liveRate, liveRate);
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}
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// Step everything back one frame: restore the last snapshot (clock + weather + storms) if we have
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// one; otherwise fall back to rewinding the deterministic sky only (day/night, tides, seasons).
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// Step everything back: restore the most recent snapshot strictly before the current time (clock +
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// weather + storms) -- so storms reverse whether they were born while stepping or during a run. If
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// the history is exhausted, fall back to rewinding the deterministic sky only.
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void Viewer::liveStepBack() {
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paused = true;
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while (!wxUndo.empty() && wxUndo.back().t >= liveTime - 1e-6) wxUndo.pop_back(); // drop any future frames
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if (!wxUndo.empty()) {
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WxFrame f = wxUndo.back(); wxUndo.pop_back();
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liveTime = f.t;
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@ -172,7 +172,7 @@ void Viewer::handleInput() {
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if (IsKeyPressed(KEY_W) && settled) { // enter / leave Live World (slow real-time clock)
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liveWorld = !liveWorld;
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if (liveWorld) {
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phase3Prompt = false; paused = false;
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phase3Prompt = false; paused = false; wxUndo.clear();
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refreshView(); // fresh base colours; overlay builds in stepSim
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setStatus("Live World started");
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} else {
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