# Build output (CMake; also holds the FetchContent'd raylib source/objects)
/build/

# Runtime-generated, machine-specific
planet.cfg
planet.save
screenshot*.png

# Claude Code local (machine-specific) settings
.claude/settings.local.json

# Object/artifact cruft
*.o
*.obj
*.a

# Editor / OS
.vscode/
.idea/
*.swp
.DS_Store
