itrpg/scripts/debug_level.gd

14 lines
408 B
GDScript

extends Node2D
func _ready():
# Initialize the systems that should be available globally
if not Engine.has_singleton("IsometricMapSystem"):
Engine.register_singleton("IsometricMapSystem", load("res://scripts/isometric_map_system.gd").new())
var map = $IsometricMapLayerHolder
var player = $Player
# Setup map and player
map.set_player(player)
map.init_player()