itrpg/scenes/isometric_map_layer_holder.tscn38204884929.tmp

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[gd_scene load_steps=7 format=3 uid="uid://dg0qxdwe2rlcn"]
[ext_resource type="Script" uid="uid://dxcfy8xypdde6" path="res://scripts/isometric_map_layer_holder.gd" id="1_4o54u"]
[ext_resource type="Texture2D" uid="uid://p8iyle6kr3nf" path="res://assets/sprites/tiles/iso_tileset.png" id="1_fme3d"]
[ext_resource type="Texture2D" uid="uid://bsox4y2fftlh8" path="res://assets/sprites/tiles/iso_tileset_with_select.png" id="3_s16iq"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4o54u"]
texture = ExtResource("1_fme3d")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -8)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -8)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -8)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -8)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -8)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -8)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wvhlo"]
texture = ExtResource("3_s16iq")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -8)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -8)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -8)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -8)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -8)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -8)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -8)
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, -8)
0:1/0 = 0
0:1/0/texture_origin = Vector2i(0, -8)
1:1/0 = 0
1:1/0/texture_origin = Vector2i(0, -8)
2:1/0 = 0
2:1/0/texture_origin = Vector2i(0, -8)
3:1/0 = 0
3:1/0/texture_origin = Vector2i(0, -8)
4:1/0 = 0
4:1/0/texture_origin = Vector2i(0, -8)
5:1/0 = 0
5:1/0/texture_origin = Vector2i(0, -8)
6:1/0 = 0
6:1/0/texture_origin = Vector2i(0, -8)
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
[sub_resource type="TileSet" id="TileSet_s16iq"]
tile_shape = 1
tile_layout = 5
tile_offset_axis = 1
tile_size = Vector2i(32, 16)
sources/0 = SubResource("TileSetAtlasSource_4o54u")
sources/1 = SubResource("TileSetAtlasSource_wvhlo")
[node name="IsometricMapLayerHolder" type="Node2D"]
script = ExtResource("1_4o54u")
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.5, 0.5)
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_s16iq")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ResetButton" type="Button" parent="CanvasLayer"]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -25.5
offset_top = -31.0
offset_right = 25.5
grow_horizontal = 2
grow_vertical = 0
size_flags_horizontal = 4
size_flags_vertical = 4
text = "Reset"
[node name="Z_CW" type="Button" parent="CanvasLayer"]
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -34.0
offset_top = -15.5
offset_bottom = 15.5
grow_horizontal = 0
grow_vertical = 2
text = "Rotate CW Z-Axis"
[node name="Z_CCW" type="Button" parent="CanvasLayer"]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -15.5
offset_right = 44.0
offset_bottom = 15.5
grow_vertical = 2
text = "Rotate CCW Z-Axis"
[node name="X_CW" type="Button" parent="CanvasLayer"]
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -140.0
offset_top = -31.0
grow_horizontal = 0
grow_vertical = 0
text = "Rotate CW X-Axis"
[node name="X_CCW" type="Button" parent="CanvasLayer"]
offset_right = 150.0
offset_bottom = 31.0
text = "Rotate CCW X-Axis"
[node name="Y_CW" type="Button" parent="CanvasLayer"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -31.0
offset_right = 139.0
grow_vertical = 0
text = "Rotate CW Y-Axis"
[node name="Y_CCW" type="Button" parent="CanvasLayer"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -150.0
offset_bottom = 31.0
grow_horizontal = 0
text = "Rotate CCW Y-Axis"
[connection signal="pressed" from="CanvasLayer/ResetButton" to="." method="_on_reset_button_pressed"]
[connection signal="pressed" from="CanvasLayer/Z_CW" to="." method="_on_cw_pressed"]
[connection signal="pressed" from="CanvasLayer/Z_CCW" to="." method="_on_ccw_pressed"]
[connection signal="pressed" from="CanvasLayer/X_CW" to="." method="_on_x_cw_pressed"]
[connection signal="pressed" from="CanvasLayer/X_CCW" to="." method="_on_x_ccw_pressed"]
[connection signal="pressed" from="CanvasLayer/Y_CW" to="." method="_on_y_cw_pressed"]
[connection signal="pressed" from="CanvasLayer/Y_CCW" to="." method="_on_y_ccw_pressed"]