14 lines
408 B
GDScript
14 lines
408 B
GDScript
extends Node2D
|
|
|
|
func _ready():
|
|
# Initialize the systems that should be available globally
|
|
if not Engine.has_singleton("IsometricMapSystem"):
|
|
Engine.register_singleton("IsometricMapSystem", load("res://scripts/isometric_map_system.gd").new())
|
|
|
|
var map = $IsometricMapLayerHolder
|
|
var player = $Player
|
|
|
|
# Setup map and player
|
|
map.set_player(player)
|
|
map.init_player()
|