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itrpg/scenes
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Jonas 0fc903c6de higlight should now correctly takes tile if one is on top
2025-06-18 10:57:58 +02:00
..
debug_level.tscn
tested z_layer for player
2025-03-24 22:26:03 +01:00
isometric_map_layer_holder.tscn
started player handling on map
2025-03-27 21:19:06 +01:00
isometric_map_layer_holder.tscn1727497572.tmp
higlight should now correctly takes tile if one is on top
2025-06-18 10:57:58 +02:00
isometric_map_layer_holder.tscn12214503970.tmp
refactort the code, started adding unit hoover function
2025-03-30 17:40:34 +02:00
isometric_map_layer_holder.tscn38204884929.tmp
map handling refined, map selection logic implemented
2025-03-23 21:20:52 +01:00
main_menu.tscn
change some rotation stuff handling and added some nodes so i can test it (camera, buttons)
2025-03-22 15:01:47 +01:00
main.tscn
refactort the code, started adding unit hoover function
2025-03-30 17:40:34 +02:00
Main.tscn4850187176.tmp
debug world 1
2025-03-22 13:20:31 +01:00
Main.tscn4872789106.tmp
debug world 1
2025-03-22 13:20:31 +01:00
Main.tscn4895269419.tmp
debug world 1
2025-03-22 13:20:31 +01:00
Main.tscn4921139914.tmp
debug world 1
2025-03-22 13:20:31 +01:00
player.tscn
added player free playermovement started tilemovement
2025-03-31 22:21:27 +02:00
player.tscn12712364768.tmp
refactort the code, started adding unit hoover function
2025-03-30 17:40:34 +02:00
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