[gd_scene load_steps=5 format=3 uid="uid://dg0qxdwe2rlcn"] [ext_resource type="Script" uid="uid://dxcfy8xypdde6" path="res://scripts/isometric_map_layer_holder.gd" id="1_4o54u"] [ext_resource type="Texture2D" uid="uid://p8iyle6kr3nf" path="res://assets/sprites/tiles/iso_tileset.png" id="1_fme3d"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4o54u"] texture = ExtResource("1_fme3d") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, -8) 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -8) 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -8) 3:0/0 = 0 3:0/0/texture_origin = Vector2i(0, -8) 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -8) 5:0/0 = 0 5:0/0/texture_origin = Vector2i(0, -8) 6:0/0 = 0 6:0/0/texture_origin = Vector2i(0, -8) [sub_resource type="TileSet" id="TileSet_s16iq"] tile_shape = 1 tile_layout = 5 tile_offset_axis = 1 tile_size = Vector2i(32, 16) sources/0 = SubResource("TileSetAtlasSource_4o54u") [node name="IsometricMapLayerHolder" type="Node2D"] script = ExtResource("1_4o54u") [node name="TileMapLayer" type="TileMapLayer" parent="."] tile_set = SubResource("TileSet_s16iq")